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The WOW method to monsters? Would you hate it?
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<blockquote data-quote="Dragonblade" data-source="post: 2259414" data-attributes="member: 2804"><p>Your playing a game where wizards cast spells! What makes a low-level game any more "believable" than a high level game? Its all subjective.</p><p></p><p>The epic level rules don't work if you try to hold every creature and NPC to default baseline assumptions. Nor do they work in a low-magic setting. Because for one thing, the rules system they are designed for doesn't really work for low-magic well in the first place.</p><p></p><p>In that context, I agree, they are crap. But if you use those rules in a high magic, high level game, they work fine. That's all I'm saying. I'm not saying high level D&D is the be all end all. Or that you are a bad DM if you don't use the epic level rules. In fact, if you prefer a low-magic, low-level game, then you probably will hate the epic level rules.</p><p></p><p>I'm just saying, in general, adding levels to monsters can make high level games run more smoothly. It works just fine for me in my games, and it can work just fine in other people's games.</p><p></p><p>If you don't like the epic rules or high level games, then more power to you. But that has more to do with YOU, and your preference for a certain play style, than it does with the rules themselves. I mean the number of children who hate asparagus is vastly more than the number of children who hate chocolate cake, but that's simply personal taste, it has nothing to do with asparagus actually being bad. Quite the opposite in fact. Obviously, popular opinion does not equal truth or fact.</p><p></p><p>I'm just trying to get people to open their minds and realize there is more to D&D than the common mantra of "low-level is good, high-level is bad."</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 2259414, member: 2804"] Your playing a game where wizards cast spells! What makes a low-level game any more "believable" than a high level game? Its all subjective. The epic level rules don't work if you try to hold every creature and NPC to default baseline assumptions. Nor do they work in a low-magic setting. Because for one thing, the rules system they are designed for doesn't really work for low-magic well in the first place. In that context, I agree, they are crap. But if you use those rules in a high magic, high level game, they work fine. That's all I'm saying. I'm not saying high level D&D is the be all end all. Or that you are a bad DM if you don't use the epic level rules. In fact, if you prefer a low-magic, low-level game, then you probably will hate the epic level rules. I'm just saying, in general, adding levels to monsters can make high level games run more smoothly. It works just fine for me in my games, and it can work just fine in other people's games. If you don't like the epic rules or high level games, then more power to you. But that has more to do with YOU, and your preference for a certain play style, than it does with the rules themselves. I mean the number of children who hate asparagus is vastly more than the number of children who hate chocolate cake, but that's simply personal taste, it has nothing to do with asparagus actually being bad. Quite the opposite in fact. Obviously, popular opinion does not equal truth or fact. I'm just trying to get people to open their minds and realize there is more to D&D than the common mantra of "low-level is good, high-level is bad." [/QUOTE]
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