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The WOW method to monsters? Would you hate it?
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<blockquote data-quote="D+1" data-source="post: 2263350" data-attributes="member: 13654"><p>It isn't a matter of explaining why they exist at all as multi-level creatures, but how they are presented throughout the entire lifespan of the campaign. In other words if you DO have as many 15th level gnolls as 1st level gnolls in your campaign world (because 15th level PC's are fighting just as many now as they fought 1st level gnolls when they were 1st level PC's) then where were those 15th level gnolls when the PC's WERE 1st level? How did they influence the campaign as the players gained levels. If the gnolls gained levels at the same time and same rate as the PC's how or why did that happen? Did it happen for other humanoids as well? Why/why not?</p><p></p><p>If creatures like gnolls are going to remain a consistent, continual threat as the PC's advance in levels then there should be an explanation within the structure of the campaign setting for that to be happening.</p></blockquote><p></p>
[QUOTE="D+1, post: 2263350, member: 13654"] It isn't a matter of explaining why they exist at all as multi-level creatures, but how they are presented throughout the entire lifespan of the campaign. In other words if you DO have as many 15th level gnolls as 1st level gnolls in your campaign world (because 15th level PC's are fighting just as many now as they fought 1st level gnolls when they were 1st level PC's) then where were those 15th level gnolls when the PC's WERE 1st level? How did they influence the campaign as the players gained levels. If the gnolls gained levels at the same time and same rate as the PC's how or why did that happen? Did it happen for other humanoids as well? Why/why not? If creatures like gnolls are going to remain a consistent, continual threat as the PC's advance in levels then there should be an explanation within the structure of the campaign setting for that to be happening. [/QUOTE]
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The WOW method to monsters? Would you hate it?
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