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*Pathfinder & Starfinder
The Wraith (New Base Class)
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<blockquote data-quote="DogBackward" data-source="post: 3492422" data-attributes="member: 50642"><p>Yes, I would, and thank you.</p><p></p><p>Sorry, could've been a bit clearer on that one. It lasts for the single attack that you use it for. Hmm... maybe a higher-level, round-long version is in order.</p><p></p><p>I haven't added all the changes to the top post, since I'm still workinthem out, but this has been mentioned, and fixed. Emergency Spellcasting is now usable 1/day per four class levels.</p><p></p><p>Enhancement bonus seems like a good idea. I hadn't thought about the type at the time I came up with it.</p><p></p><p>The point is that in order to get more distance, you've got to use more spell power. A normal spell would either scale to easily, or be too high a level to allow low level use.</p><p></p><p>If I do that, it'd be useless. First, they don't have enough spells to waste higher-level slots on metamagic. And making them cast as a full-round action to do it is jsut too much of a drawback. Silent Spells are imperative for a stealth-based spellcaster, which is why I made them like that.</p><p></p><p>Because a class feature is simpler, and because of the scaling problems mentioned above. And because it's Supernatural, not a spell. This one in particular is meant to be used in melee, and making it a spell, including AoO's and all, would make it too difficult to use.</p><p></p><p>Normally, nothing at all, it has to be a sneak attack to work. However, I've gotten rid of Arcane Sneak Attack in return for the Ambush abilities, in the "sblock" in my post above yours.</p><p></p><p>It's supernatural in nature, and so the miss chance is unaffected.</p><p></p><p>See Silent Spells. Though this isn't as important, and I'm contemplating just dropping it. It's not really necessary, unless the enemy can hear you move your arms around.</p><p></p><p>Simple. You surround yourself with magical shadows, which grant you concealment. Concealment doesn't usually stack, but I wanted this ability to be more powerful in dark areas. Actually, I should probably change the wording to reflect that... anyway, it simply grants you a 50% miss chance while in dark areas, dim lighting, natural shadows or whatever, instead of only a 20%.</p><p></p><p>And yeah, I'm gonna change the wording to mention dim light, darkness, or shadows specifically, instead of any other concealment.</p></blockquote><p></p>
[QUOTE="DogBackward, post: 3492422, member: 50642"] Yes, I would, and thank you. Sorry, could've been a bit clearer on that one. It lasts for the single attack that you use it for. Hmm... maybe a higher-level, round-long version is in order. I haven't added all the changes to the top post, since I'm still workinthem out, but this has been mentioned, and fixed. Emergency Spellcasting is now usable 1/day per four class levels. Enhancement bonus seems like a good idea. I hadn't thought about the type at the time I came up with it. The point is that in order to get more distance, you've got to use more spell power. A normal spell would either scale to easily, or be too high a level to allow low level use. If I do that, it'd be useless. First, they don't have enough spells to waste higher-level slots on metamagic. And making them cast as a full-round action to do it is jsut too much of a drawback. Silent Spells are imperative for a stealth-based spellcaster, which is why I made them like that. Because a class feature is simpler, and because of the scaling problems mentioned above. And because it's Supernatural, not a spell. This one in particular is meant to be used in melee, and making it a spell, including AoO's and all, would make it too difficult to use. Normally, nothing at all, it has to be a sneak attack to work. However, I've gotten rid of Arcane Sneak Attack in return for the Ambush abilities, in the "sblock" in my post above yours. It's supernatural in nature, and so the miss chance is unaffected. See Silent Spells. Though this isn't as important, and I'm contemplating just dropping it. It's not really necessary, unless the enemy can hear you move your arms around. Simple. You surround yourself with magical shadows, which grant you concealment. Concealment doesn't usually stack, but I wanted this ability to be more powerful in dark areas. Actually, I should probably change the wording to reflect that... anyway, it simply grants you a 50% miss chance while in dark areas, dim lighting, natural shadows or whatever, instead of only a 20%. And yeah, I'm gonna change the wording to mention dim light, darkness, or shadows specifically, instead of any other concealment. [/QUOTE]
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The Wraith (New Base Class)
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