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The Wrath of Mallenar!
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<blockquote data-quote="Speaker" data-source="post: 471138" data-attributes="member: 6571"><p>Well, I just don't know SHARK. Being a rabid follower of your strategy threads, I think that the Valloreans still have the advantage here-it's still the bad guys who need our support <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Yet, it's nice to be advising the winning side this time.</p><p></p><p>Here we have the classic Hammer and Anvil response, hoping to catch the indomitable Vallorean force tightly in between. Since the Valloreans are not known to surrender or even waver overmuch in the face of hopeless odds, this strikes me as a good choice on the enemy commanders part -- the typical restriction against pinning in a foe goes out the window here.</p><p></p><p>But the enemy's forces ARE split, and the Valloreans need to use the narrow margin of advantage this division offers before the foe can link up together. I'll let some other strategist figure out how to take advantage of this.</p><p></p><p>As for myself, I recommend doing the unexpected. It's classy, looks good in the history books (if it works), and sometimes even knocks the enemy off step.</p><p></p><p>What do the forces of evil (tm) expect us to do here? Well, they may think that we'll dig in heavily in fortified camps under our super-duper standards, refusing to budge an inch, right? They're expecting us to be steadfast, solid and ready for a pounding.</p><p></p><p>So what we do, naturally, is withdraw.</p><p></p><p>Completely withdraw. We don't want a whisper of our presence ANYWHERE. Deny the enemy any fortifications through judicious spell use, and disappear. We meanwhile keep an eye on the enemy fronts through light infantry and mobile scouts (mounted on hippogriphs, etc?) enchanted with invisibility (just as a buffer--hopefully we have scouts who know how to remain hidden!). They aren't as organized as we are--an advance met with NO resistance means an easy advance, one that turns into an idyllic advance in which the vanguard becomes separated from the rear and slower units fall behind. This leaves a hampered foe ripe for plucking.</p><p></p><p>We call up reinforcements, and prepare our OWN hammer and anvil, on our OWN prepared ground. If the enemy stays still, fine. We attack what they just left unguarded in their haste to crush us. Just think of what these forces have left waiting, and the juicy opportunities their absence from regular posting has created! If they come after us, well, that's what a trap is for.</p><p></p><p>So, think the Valloreans can swallow their pride this once? It just might work...</p></blockquote><p></p>
[QUOTE="Speaker, post: 471138, member: 6571"] Well, I just don't know SHARK. Being a rabid follower of your strategy threads, I think that the Valloreans still have the advantage here-it's still the bad guys who need our support :). Yet, it's nice to be advising the winning side this time. Here we have the classic Hammer and Anvil response, hoping to catch the indomitable Vallorean force tightly in between. Since the Valloreans are not known to surrender or even waver overmuch in the face of hopeless odds, this strikes me as a good choice on the enemy commanders part -- the typical restriction against pinning in a foe goes out the window here. But the enemy's forces ARE split, and the Valloreans need to use the narrow margin of advantage this division offers before the foe can link up together. I'll let some other strategist figure out how to take advantage of this. As for myself, I recommend doing the unexpected. It's classy, looks good in the history books (if it works), and sometimes even knocks the enemy off step. What do the forces of evil (tm) expect us to do here? Well, they may think that we'll dig in heavily in fortified camps under our super-duper standards, refusing to budge an inch, right? They're expecting us to be steadfast, solid and ready for a pounding. So what we do, naturally, is withdraw. Completely withdraw. We don't want a whisper of our presence ANYWHERE. Deny the enemy any fortifications through judicious spell use, and disappear. We meanwhile keep an eye on the enemy fronts through light infantry and mobile scouts (mounted on hippogriphs, etc?) enchanted with invisibility (just as a buffer--hopefully we have scouts who know how to remain hidden!). They aren't as organized as we are--an advance met with NO resistance means an easy advance, one that turns into an idyllic advance in which the vanguard becomes separated from the rear and slower units fall behind. This leaves a hampered foe ripe for plucking. We call up reinforcements, and prepare our OWN hammer and anvil, on our OWN prepared ground. If the enemy stays still, fine. We attack what they just left unguarded in their haste to crush us. Just think of what these forces have left waiting, and the juicy opportunities their absence from regular posting has created! If they come after us, well, that's what a trap is for. So, think the Valloreans can swallow their pride this once? It just might work... [/QUOTE]
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