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The Wreaking Crypt
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<blockquote data-quote="Jack7" data-source="post: 5640394" data-attributes="member: 54707"><p><strong>Wreaking Havoc</strong></p><p></p><p><span style="font-family: 'Verdana'"><strong>Wreaking Havoc</strong> - The third installment of the set of adventures dealing with the Wreak.</span></p><p> </p><p> <span style="font-family: 'Verdana'">If the party survives the adventure of the Folly Men then they will have by this point gathered at least some information about what is possibly going on surrounding the Wreak.</span></p><p> </p><p> <span style="font-family: 'Verdana'">First of all they will know that there are likely 3 Wreaks, or at least 3 different parts or segments of the same Wreak.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Secondly they will know that the Wreaks they have seen, although appearing to be devices, also seem to be alive, or to at least house a Living or Living entities.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Thirdly that the Wreak or Wreaks are somehow connected to the Undead.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Fourth, that someone of something is affecting the minds and behavior of others, including Dwarves, Giants, and Men. But whether that power or force is of or is connected to the Wreak, the Undead, the Folly Men, or some as yet unknown source is not yet known.</span></p><p> </p><p> <span style="font-family: 'Verdana'">What the party members have yet to discover is the fact that the Wreak is indeed both a device and a living Entity, that it was accidentally split and scattered when it came to investigate the Barrow that the Clerics had built to entrap the Greatest Undead of their Age, that the Folly Men are the potential "rescuers" of the Undead Shades (the Umbrae), and they have yet to meet Kelbrane.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Kelbrane is a being of unknown origin, who appears humanoid but whose skin is covered in transparent platelets which seem to resonate when he walks or moves. At times he seems to ring like softly chiming bells, at other times he sounds like metal scraping against metal when in motion. His eyes appear almost crystalline and are similarly transparent, but when looking into his eyes rather than seeing reflected light one can see various scenes of unknown places and beings. </span></p><p> </p><p> <span style="font-family: 'Verdana'">Kelbrane does not speak but rather he when he wishes to communicate his skin vibrates and shimmers softly which produces various sounds, some of them like music. Although no known words or languages are transmitted by these sounds anyone listening can "know" what he said. Kelbrane can also influence the mind, mood, and behavior of others when he is "speaking," causing them to see vivid and realistic visions.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Kelbrane has an agenda towards the Undead and possibly towards the Wreak as well.</span></p><p> </p><p> <span style="font-family: 'Verdana'">As the adventure of Wreaking Havoc continues the players should come to understand these possibilities for Kelbrane's involvement and behavior. Some of these ideas are planted in the minds of various party members by Kelbrane himself, but different party members seem to get different impressions of Kelbrane's true intentions and purposes.</span></p><p> </p><p> <span style="font-family: 'Verdana'">1. Kelbrane intends to free all of the Barrow Shades, housing all of these various shades in his own body, and thereby gain all of the abilities of the Shades he houses</span></p><p> </p><p> <span style="font-family: 'Verdana'">2. Kelbrane can control all of the Shades he houses</span></p><p> </p><p> <span style="font-family: 'Verdana'">3. Kelbrane cannot control all of the Shades he houses and will become possessed by them</span></p><p> </p><p> <span style="font-family: 'Verdana'">4. Kelbrane is an Undead Being himself and by housing all of the Undead Shades in his own body intends to become the Greatest Undead of his age</span></p><p> </p><p> <span style="font-family: 'Verdana'">5. The Undead Shades eagerly await being freed by Kelbrane and intend to assist him</span></p><p> </p><p> <span style="font-family: 'Verdana'">6. The Undead Shades fear or despise (or both) Kelbrane and intend to fight him</span></p><p> </p><p> <span style="font-family: 'Verdana'">7. Kelbrane and the Wreak are somehow associated and both intend to obliterate all Undead in the World forever, somehow using the Shades as their means</span></p><p> </p><p> <span style="font-family: 'Verdana'">Other rumors surrounding Kelbrane will be discovered as the adventure proceeds.</span></p><p> </p><p> </p><p> <span style="font-family: 'Verdana'">Rumors surrounding the Folly Men are as follows:</span></p><p> </p><p> <span style="font-family: 'Verdana'">1. the Folly Men are enslaved servants of the Undead Shades and are trying to rescue them from their prison</span></p><p> </p><p> <span style="font-family: 'Verdana'">2. The Folly Men are Undead themselves</span></p><p> </p><p> <span style="font-family: 'Verdana'">3. The Folly Men are to be the new bodies for the Undead Shades</span></p><p> </p><p> <span style="font-family: 'Verdana'">4. The Folly Men are the Original Clerics who entrapped the Shades and intend to destroy them once and for all</span></p><p> </p><p> </p><p> <span style="font-family: 'Verdana'">The Undead Shades have an agenda of their own, but not all have the same agenda. A couple want to die forever. One intends to gain his freedom and then seek some way to atone for his previous evil deeds. Most want simply to escape. A few want to take possession of new bodies. And three want to somehow regain use of their former bodies, though this now seems impossible.</span></p><p> </p><p> <span style="font-family: 'Verdana'">The Shades seem to have an uneasy relationship with the Wreak (or at least that part of the Wreak they are familiar with) and some are repelled by it and a few seem frightened of it. A couple seem fascinated by it and a few suspect it may be a means of escape from the Barrow.</span></p><p> </p><p> <span style="font-family: 'Verdana'">All of these various agendas will play themselves out if the Shades encounter the party members, take possession of some of the party members, or manage to escape the Barrow (by whatever means possible). So it will be impossible for the party members to develop a single, unified strategy for dealing with the Undead Shades. Most every Shade will have to be dealt with on a case-by-case basis.</span></p><p> </p><p> <span style="font-family: 'Verdana'">The actual adventure of <strong>Wreaking Havoc</strong> will begin as the party exits the mountain. At that point they will discover signs of widespread destruction throughout the region. When they return to the Village that hired them they will discover the entire Village population has been brutally massacred, and not by weapons, but apparently by having been literally torn apart. Corpses will be scattered everywhere, though it does appear some people may have escaped. Homes and buildings will have been burned and razed, and some looting will have apparently occurred. The scene is horrific. </span></p><p> </p><p> <span style="font-family: 'Verdana'">If the party stays the night in the area then at night a grisly replay of the Village massacre will recur as a sort of visual and auditory after-Image. The party will be able to dimly see re-enactments of the massacre and hear screams and cries for help as the villagers are torn to pieces. But there will be no images or sound impressions of the attackers, instead in their place will be a sort of wavering image, like waves of heat rising from an intensely hot fire. The attackers cannot be seen or heard, only the victims. However the party will see that some of the attackers apparently rise from the ground at certain points throughout the village and the area. (If the party has decided to camp for the night anywhere in the area except within the Barrow or the Mountain itself then they will see the same replay of the Village massacre.) After midnight on the first night if the party has not either buried or burned the corpses of the Villagers then the remains of their bodies will animate and rise from the dead.</span></p><p> </p><p> <span style="font-family: 'Verdana'">If they decide to investigate the areas where the attackers seem to have arisen from the ground they will discover holes which lead into caverns and rooms underground. At this point it becomes apparent that the Village was built over the buried remains of a much older town or settlement. Parts of this town or settlement are still in existence having been preserved by being buried and covered over. </span></p><p> </p><p> <span style="font-family: 'Verdana'">Within these ruins will be found the third part of the Wreak, and a long dried underground waterway that may lead all the way back to the Barrow and another arm of which seems to lead under the Mountain, those responsible for the Village massacre, and the Folly Men (who have apparently inhabited part of the Underground Ruins as a temporary base of operations).</span></p><p> </p><p> <span style="font-family: 'Verdana'">In addition, under the old ruins themselves, and at the triune fork of the dried, underground waterway system is what appears to be a passage leading downwards into an even older set of ruins, though what these ruins or structures were used for is unknown.</span></p><p> </p><p> <span style="font-family: 'Verdana'">In this last adventure the Wreak, The Undead Shades, the Folly Men, the Barrow Demon, and the Warlock will all play their own parts in the plot. (Assuming they have all survived.) In addition the Barrow Wight, the Ghost, and Kelbrane will all figure prominently as well, and will all affect how events proceed.</span></p><p> </p><p> <span style="font-family: 'Verdana'">I've decided that all three of these adventures (<em><strong>The Wreaking Crypt</strong></em>, <em><strong>The Dwarves, the Giants, and the Folly Men - aka The Wreak under the Mountain</strong></em>, and <em><strong>Wreaking Havoc</strong></em>), taken together and as a set, will be called, <strong>The Last of the Dead-Men</strong>.</span></p></blockquote><p></p>
[QUOTE="Jack7, post: 5640394, member: 54707"] [b]Wreaking Havoc[/b] [FONT=Verdana][B]Wreaking Havoc[/B] - The third installment of the set of adventures dealing with the Wreak.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]If the party survives the adventure of the Folly Men then they will have by this point gathered at least some information about what is possibly going on surrounding the Wreak.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]First of all they will know that there are likely 3 Wreaks, or at least 3 different parts or segments of the same Wreak.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Secondly they will know that the Wreaks they have seen, although appearing to be devices, also seem to be alive, or to at least house a Living or Living entities.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Thirdly that the Wreak or Wreaks are somehow connected to the Undead.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Fourth, that someone of something is affecting the minds and behavior of others, including Dwarves, Giants, and Men. But whether that power or force is of or is connected to the Wreak, the Undead, the Folly Men, or some as yet unknown source is not yet known.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]What the party members have yet to discover is the fact that the Wreak is indeed both a device and a living Entity, that it was accidentally split and scattered when it came to investigate the Barrow that the Clerics had built to entrap the Greatest Undead of their Age, that the Folly Men are the potential "rescuers" of the Undead Shades (the Umbrae), and they have yet to meet Kelbrane.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Kelbrane is a being of unknown origin, who appears humanoid but whose skin is covered in transparent platelets which seem to resonate when he walks or moves. At times he seems to ring like softly chiming bells, at other times he sounds like metal scraping against metal when in motion. His eyes appear almost crystalline and are similarly transparent, but when looking into his eyes rather than seeing reflected light one can see various scenes of unknown places and beings. [/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Kelbrane does not speak but rather he when he wishes to communicate his skin vibrates and shimmers softly which produces various sounds, some of them like music. Although no known words or languages are transmitted by these sounds anyone listening can "know" what he said. Kelbrane can also influence the mind, mood, and behavior of others when he is "speaking," causing them to see vivid and realistic visions.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Kelbrane has an agenda towards the Undead and possibly towards the Wreak as well.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]As the adventure of Wreaking Havoc continues the players should come to understand these possibilities for Kelbrane's involvement and behavior. Some of these ideas are planted in the minds of various party members by Kelbrane himself, but different party members seem to get different impressions of Kelbrane's true intentions and purposes.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]1. Kelbrane intends to free all of the Barrow Shades, housing all of these various shades in his own body, and thereby gain all of the abilities of the Shades he houses[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]2. Kelbrane can control all of the Shades he houses[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]3. Kelbrane cannot control all of the Shades he houses and will become possessed by them[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]4. Kelbrane is an Undead Being himself and by housing all of the Undead Shades in his own body intends to become the Greatest Undead of his age[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]5. The Undead Shades eagerly await being freed by Kelbrane and intend to assist him[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]6. The Undead Shades fear or despise (or both) Kelbrane and intend to fight him[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]7. Kelbrane and the Wreak are somehow associated and both intend to obliterate all Undead in the World forever, somehow using the Shades as their means[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Other rumors surrounding Kelbrane will be discovered as the adventure proceeds.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Rumors surrounding the Folly Men are as follows:[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]1. the Folly Men are enslaved servants of the Undead Shades and are trying to rescue them from their prison[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]2. The Folly Men are Undead themselves[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]3. The Folly Men are to be the new bodies for the Undead Shades[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]4. The Folly Men are the Original Clerics who entrapped the Shades and intend to destroy them once and for all[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]The Undead Shades have an agenda of their own, but not all have the same agenda. A couple want to die forever. One intends to gain his freedom and then seek some way to atone for his previous evil deeds. Most want simply to escape. A few want to take possession of new bodies. And three want to somehow regain use of their former bodies, though this now seems impossible.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]The Shades seem to have an uneasy relationship with the Wreak (or at least that part of the Wreak they are familiar with) and some are repelled by it and a few seem frightened of it. A couple seem fascinated by it and a few suspect it may be a means of escape from the Barrow.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]All of these various agendas will play themselves out if the Shades encounter the party members, take possession of some of the party members, or manage to escape the Barrow (by whatever means possible). So it will be impossible for the party members to develop a single, unified strategy for dealing with the Undead Shades. Most every Shade will have to be dealt with on a case-by-case basis.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]The actual adventure of [B]Wreaking Havoc[/B] will begin as the party exits the mountain. At that point they will discover signs of widespread destruction throughout the region. When they return to the Village that hired them they will discover the entire Village population has been brutally massacred, and not by weapons, but apparently by having been literally torn apart. Corpses will be scattered everywhere, though it does appear some people may have escaped. Homes and buildings will have been burned and razed, and some looting will have apparently occurred. The scene is horrific. [/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]If the party stays the night in the area then at night a grisly replay of the Village massacre will recur as a sort of visual and auditory after-Image. The party will be able to dimly see re-enactments of the massacre and hear screams and cries for help as the villagers are torn to pieces. But there will be no images or sound impressions of the attackers, instead in their place will be a sort of wavering image, like waves of heat rising from an intensely hot fire. The attackers cannot be seen or heard, only the victims. However the party will see that some of the attackers apparently rise from the ground at certain points throughout the village and the area. (If the party has decided to camp for the night anywhere in the area except within the Barrow or the Mountain itself then they will see the same replay of the Village massacre.) After midnight on the first night if the party has not either buried or burned the corpses of the Villagers then the remains of their bodies will animate and rise from the dead.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]If they decide to investigate the areas where the attackers seem to have arisen from the ground they will discover holes which lead into caverns and rooms underground. At this point it becomes apparent that the Village was built over the buried remains of a much older town or settlement. Parts of this town or settlement are still in existence having been preserved by being buried and covered over. [/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Within these ruins will be found the third part of the Wreak, and a long dried underground waterway that may lead all the way back to the Barrow and another arm of which seems to lead under the Mountain, those responsible for the Village massacre, and the Folly Men (who have apparently inhabited part of the Underground Ruins as a temporary base of operations).[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]In addition, under the old ruins themselves, and at the triune fork of the dried, underground waterway system is what appears to be a passage leading downwards into an even older set of ruins, though what these ruins or structures were used for is unknown.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]In this last adventure the Wreak, The Undead Shades, the Folly Men, the Barrow Demon, and the Warlock will all play their own parts in the plot. (Assuming they have all survived.) In addition the Barrow Wight, the Ghost, and Kelbrane will all figure prominently as well, and will all affect how events proceed.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]I've decided that all three of these adventures ([I][B]The Wreaking Crypt[/B][/I], [I][B]The Dwarves, the Giants, and the Folly Men - aka The Wreak under the Mountain[/B][/I], and [I][B]Wreaking Havoc[/B][/I]), taken together and as a set, will be called, [B]The Last of the Dead-Men[/B].[/FONT] [/QUOTE]
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