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<blockquote data-quote="drothgery" data-source="post: 2246393" data-attributes="member: 360"><p>Not in any conventional fashion. The CPU is a custom PowerPC variant designed for Xbox 360; at least right now, the only operating system that runs on it is the one Microsoft built for the system. It's probably sufficiently powerful to emulate a PIII-class PC (which is how they'll get backward compatibility, if it happens), but emulating another architecture is always slow.</p><p></p><p>Really, I'm not a big fan of the Cell or the Xbox 360 CPU; current game programmers don't know how to deal with highly parallel systems, and in most applications (including games) paralellization has diminishing returns (each additional core adds less value). The Xbox 360's three symetric cores are probably easier to deal with than the Cell's 1 primary core/8 secondary (and very specialized) cores, but it's going to be a difficult transition. If Nintendo decides to buck trends and go with a single or dual-core CPU, expect the Revolution to have better games for the first year or two.</p><p></p><p>Other notes - 512 MB of RAM is more than enough for a console, and is almost certainly more than PS3 and Revolution will have next year. When you have almost no operating system overhead (because only one configuration has to be supported, and you're never running more than one app at a time), you can get by with far less RAM. The current Xbox has 64 MB; the GameCube ~40 MB; and the PS2 only 16 MB.</p></blockquote><p></p>
[QUOTE="drothgery, post: 2246393, member: 360"] Not in any conventional fashion. The CPU is a custom PowerPC variant designed for Xbox 360; at least right now, the only operating system that runs on it is the one Microsoft built for the system. It's probably sufficiently powerful to emulate a PIII-class PC (which is how they'll get backward compatibility, if it happens), but emulating another architecture is always slow. Really, I'm not a big fan of the Cell or the Xbox 360 CPU; current game programmers don't know how to deal with highly parallel systems, and in most applications (including games) paralellization has diminishing returns (each additional core adds less value). The Xbox 360's three symetric cores are probably easier to deal with than the Cell's 1 primary core/8 secondary (and very specialized) cores, but it's going to be a difficult transition. If Nintendo decides to buck trends and go with a single or dual-core CPU, expect the Revolution to have better games for the first year or two. Other notes - 512 MB of RAM is more than enough for a console, and is almost certainly more than PS3 and Revolution will have next year. When you have almost no operating system overhead (because only one configuration has to be supported, and you're never running more than one app at a time), you can get by with far less RAM. The current Xbox has 64 MB; the GameCube ~40 MB; and the PS2 only 16 MB. [/QUOTE]
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