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<blockquote data-quote="trancejeremy" data-source="post: 2262640" data-attributes="member: 924"><p>Ah, see, I thought that was going to be the case, they would have to emulate the Xbox and tweak for the various games (much like Bleem for the Dreamcast, which only got as far as Gran Turismo, I think). But what caused me to write what I said was a report from a website that it's not so much an emulator, but the fact that the software will have to be re-compiled (or possibly re-written) for the 360. Which seems like a lot more work than just an emulator and thus probably won't be done for anything but the really big games like Halo & Halo 2 & Forza (and maybe not anything not from MS).</p><p></p><p>Kinda like Doom and Marathon were re-written for Windows - they used the same assets and such, but different .exe</p><p></p><p><a href="http://www.gamesindustry.biz/content_page.php?aid=8996" target="_blank">http://www.gamesindustry.biz/content_page.php?aid=8996</a></p><p></p><p>"Current-gen Xbox games to be "recompiled" for Xbox 360</p><p></p><p>Following earlier indications that the Xbox 360 will only be backwards compatible with some Xbox games, Microsoft has admitted that existing software will need to be recompiled before it can be run on the new console.</p><p></p><p>The problem, it says, is down to hardware incompatibility - since the current Xbox uses an Intel processor, but the 360 will use IBM's PowerPC architecture, while NVIDIA's graphics solution is being replaced with an ATI one.</p><p></p><p>As many commentators have pointed out over the last few months, this means backwards compatibility problems. The solution Microsoft has reached is apparently to recompiled current-gen Xbox games so that they can be played on the 360. First on the list, it says, are the best-selling Halo titles. "</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 2262640, member: 924"] Ah, see, I thought that was going to be the case, they would have to emulate the Xbox and tweak for the various games (much like Bleem for the Dreamcast, which only got as far as Gran Turismo, I think). But what caused me to write what I said was a report from a website that it's not so much an emulator, but the fact that the software will have to be re-compiled (or possibly re-written) for the 360. Which seems like a lot more work than just an emulator and thus probably won't be done for anything but the really big games like Halo & Halo 2 & Forza (and maybe not anything not from MS). Kinda like Doom and Marathon were re-written for Windows - they used the same assets and such, but different .exe [url]http://www.gamesindustry.biz/content_page.php?aid=8996[/url] "Current-gen Xbox games to be "recompiled" for Xbox 360 Following earlier indications that the Xbox 360 will only be backwards compatible with some Xbox games, Microsoft has admitted that existing software will need to be recompiled before it can be run on the new console. The problem, it says, is down to hardware incompatibility - since the current Xbox uses an Intel processor, but the 360 will use IBM's PowerPC architecture, while NVIDIA's graphics solution is being replaced with an ATI one. As many commentators have pointed out over the last few months, this means backwards compatibility problems. The solution Microsoft has reached is apparently to recompiled current-gen Xbox games so that they can be played on the 360. First on the list, it says, are the best-selling Halo titles. " [/QUOTE]
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