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<blockquote data-quote="Welverin" data-source="post: 2268408" data-attributes="member: 433"><p>Problem is, there's just not enough time. They only released H2 last fall, and fall of next year is pushing it badly as it is. I'll be amazed if they can pull it off at all, it's a new platform after all which means they have to start from the ground up.</p><p></p><p></p><p></p><p>One thing would guarantee success, Final Fantasy. It made the PS top dog it would work for MS.</p><p></p><p></p><p></p><p>I can guarantee I won't. Or Mario party/tennis/whatever.</p><p></p><p></p><p></p><p>Licensing issues could very well prevent this (EA now has the Bond rights).</p><p></p><p></p><p></p><p>Top selling games sell <em>millions</em> of copies, 500,000 isn't a lot in comparison, and 22,000 is downright pathetic. So those two may be good for online games, but compared to the video game market in general they don't merit making online gaming a significant focus of your system. Right now online play is closer to being moreof a buzz word than a central feature.</p><p></p><p></p><p></p><p>Two million sounds like a lot, but when you compare it to the total number of system it is a small percentage.</p><p></p><p>Say you have twenty friends and two of them played D&D, would you say a lot of your friends play D&D?</p></blockquote><p></p>
[QUOTE="Welverin, post: 2268408, member: 433"] Problem is, there's just not enough time. They only released H2 last fall, and fall of next year is pushing it badly as it is. I'll be amazed if they can pull it off at all, it's a new platform after all which means they have to start from the ground up. One thing would guarantee success, Final Fantasy. It made the PS top dog it would work for MS. I can guarantee I won't. Or Mario party/tennis/whatever. Licensing issues could very well prevent this (EA now has the Bond rights). Top selling games sell [I]millions[/I] of copies, 500,000 isn't a lot in comparison, and 22,000 is downright pathetic. So those two may be good for online games, but compared to the video game market in general they don't merit making online gaming a significant focus of your system. Right now online play is closer to being moreof a buzz word than a central feature. Two million sounds like a lot, but when you compare it to the total number of system it is a small percentage. Say you have twenty friends and two of them played D&D, would you say a lot of your friends play D&D? [/QUOTE]
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