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<blockquote data-quote="Ash Mantle" data-source="post: 7548313" data-attributes="member: 11010"><p>It is often said that fairy tales draw their inspiration from an uncommon source. To many, creativity manifested through parables and morality plays is imagination's greatest triumph. This act of imagination is at once both praised and reviled once the source of such inspiration is uncovered.</p><p></p><p>For fairy tales - true fairy tales - capable of precipitating and facilitating tremendously profound changes in individuals, and twisted by branching narrative and constricted through descriptions, encapsulate and frame the true reality of the world. And that is a world through which fear rules. </p><p></p><p><strong><span style="font-size: 15px">T<span style="font-size: 12px">HE</span> C<span style="font-size: 12px">HESHIRE</span> C<span style="font-size: 12px">AT</span></span></strong></p><p></p><p><strong><em>Dweller Upon The Crossroads.</em></strong> Locked inside the form of the Cheshire Cat is a nexus of portals and intertwining interdimensional pathways. The Cat has mastered these crossroads to an unprecedented degree. </p><p><strong><em>Gleefully Mad.</em></strong> <em>"Oh, you can't help that," said the Cat: "We're all mad here. I'm mad. You're mad."</em> The Cheshire Cat has secured and sequestered his thoughts behind a unique abjuration.</p><p></p><p><strong>THE CHESHIRE CAT</strong></p><p><em>Medium fey (shapechanger), chaotic neutral</em></p><p><strong>Armor Class</strong> 18 (natural armor)</p><p><strong>Hit Points</strong> 104 (16d8 + 32)</p><p><strong>Speed</strong> 35 ft., fly 90 ft.</p><p><strong>STR </strong>10 (+0) <strong>DEX</strong> 24 (+7) <strong>CON</strong> 14 (+2) <strong>INT</strong> 23 (+6) <strong>WIS</strong> 19 (+4) <strong>CHA</strong> 23 (+6)</p><p><strong>Saving Throws </strong>Dex +12, Int +11, Cha +11</p><p><strong>Skills</strong> Acrobatics +12, Deception +11, Perception +9, Persuasion +11, Stealth +12</p><p><strong>Damage Resistances</strong> cold, fire, psychic</p><p>D<strong>amage Immunities</strong> poison; bludgeoning, piercing, and slashing that is nonmagical</p><p><strong>Condition Immunities</strong> charmed, exhaustion, frightened, poisoned, prone</p><p><strong>Senses</strong> truesight 120 ft., passive Perception 19</p><p><strong>Languages</strong> all</p><p><strong>Challenge</strong> 14 (11,500 XP)</p><p></p><p><strong><em>Flyby.</em></strong> The Cat doesn’t provoke an opportunity attack when he flies out of an enemy’s reach. </p><p></p><p><strong><em>Gleefully Mad</em></strong>. Creatures within 20 feet of The Cat have disadvantage on saving throws, as well as on attack rolls, against The Cat.</p><p></p><p><strong><em>Incorporeal Movement.</em></strong> The Cat can move through other creatures and objects as if they were difficult terrain. He takes 5 (1d10) force damage if he ends his turn inside an object.</p><p></p><p><strong><em>Innate Spellcasting.</em></strong> The Cat's spellcasting ability is Charisma (spell save DC 19). The Cat can innately cast the following spells, requiring no material components:</p><p>At will: <em>invisibility</em></p><p>3/day each: <em>charm monster, fog cloud, haste, slow</em></p><p>1/day each: d<em>ream, locate creature, mislead, scrying</em></p><p></p><p><strong><em>Magic Resistance.</em></strong> The Cat has advantage on saving throws against spells and other magical effects.</p><p></p><p><strong>ACTIONS</strong></p><p><strong><em>Claw.</em></strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 5 (2d4) slashing damage. </p><p></p><p><strong><em>Change Shape.</em></strong> The Cat magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than his own, or back into his true form. He reverts to his true form if he dies. Any equipment he is wearing or carrying is absorbed or borne by the new form (the Cat's choice).</p><p>In a new form, the Cat retains his game statistics and ability to speak, but his AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and he gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that he lacks.</p><p></p><p><strong><em>Etherealness.</em></strong> The Cat enters the Ethereal Plane from the Material Plane, or vice versa. He is visible on the Material Plane while he is in the Border Ethereal, and vice versa, yet he can't affect or be affected by anything on the other plane.</p><p></p><p><strong><em>Grin.</em></strong> The Cat turns his magical grin toward one creature that he can see within 120 feet of him. That target must make a DC 19 Wisdom saving throw. Unless the target is incapacitated, it can avert its eyes to avoid the grin and to automatically succeed on the save. If the target does so, it can't see The Cat until the start of his next turn. If the target looks at him in the meantime, it must immediately make the save.</p><p>If the target fails the save, the target is charmed by The Cat until the start of The Cat's next turn. The Cat chooses how the charmed target uses its actions, reactions, and movement. </p><p></p><p><strong><em>Teleport.</em></strong> The Cat magically teleports as a bonus action, along with any equipment he is wearing or carrying, up to 120 ft. to an unoccupied space he can see.</p></blockquote><p></p>
[QUOTE="Ash Mantle, post: 7548313, member: 11010"] It is often said that fairy tales draw their inspiration from an uncommon source. To many, creativity manifested through parables and morality plays is imagination's greatest triumph. This act of imagination is at once both praised and reviled once the source of such inspiration is uncovered. For fairy tales - true fairy tales - capable of precipitating and facilitating tremendously profound changes in individuals, and twisted by branching narrative and constricted through descriptions, encapsulate and frame the true reality of the world. And that is a world through which fear rules. [B][SIZE=4]T[SIZE=3]HE[/SIZE] C[SIZE=3]HESHIRE[/SIZE] C[SIZE=3]AT[/SIZE][/SIZE][/B] [B][I]Dweller Upon The Crossroads.[/I][/B] Locked inside the form of the Cheshire Cat is a nexus of portals and intertwining interdimensional pathways. The Cat has mastered these crossroads to an unprecedented degree. [B][I]Gleefully Mad.[/I][/B] [I]"Oh, you can't help that," said the Cat: "We're all mad here. I'm mad. You're mad."[/I] The Cheshire Cat has secured and sequestered his thoughts behind a unique abjuration. [B]THE CHESHIRE CAT[/B] [I]Medium fey (shapechanger), chaotic neutral[/I] [B]Armor Class[/B] 18 (natural armor) [B]Hit Points[/B] 104 (16d8 + 32) [B]Speed[/B] 35 ft., fly 90 ft. [B]STR [/B]10 (+0) [B]DEX[/B] 24 (+7) [B]CON[/B] 14 (+2) [B]INT[/B] 23 (+6) [B]WIS[/B] 19 (+4) [B]CHA[/B] 23 (+6) [B]Saving Throws [/B]Dex +12, Int +11, Cha +11 [B]Skills[/B] Acrobatics +12, Deception +11, Perception +9, Persuasion +11, Stealth +12 [B]Damage Resistances[/B] cold, fire, psychic D[B]amage Immunities[/B] poison; bludgeoning, piercing, and slashing that is nonmagical [B]Condition Immunities[/B] charmed, exhaustion, frightened, poisoned, prone [B]Senses[/B] truesight 120 ft., passive Perception 19 [B]Languages[/B] all [B]Challenge[/B] 14 (11,500 XP) [B][I]Flyby.[/I][/B] The Cat doesn’t provoke an opportunity attack when he flies out of an enemy’s reach. [B][I]Gleefully Mad[/I][/B]. Creatures within 20 feet of The Cat have disadvantage on saving throws, as well as on attack rolls, against The Cat. [B][I]Incorporeal Movement.[/I][/B] The Cat can move through other creatures and objects as if they were difficult terrain. He takes 5 (1d10) force damage if he ends his turn inside an object. [B][I]Innate Spellcasting.[/I][/B] The Cat's spellcasting ability is Charisma (spell save DC 19). The Cat can innately cast the following spells, requiring no material components: At will: [I]invisibility[/I] 3/day each: [I]charm monster, fog cloud, haste, slow[/I] 1/day each: d[I]ream, locate creature, mislead, scrying[/I] [B][I]Magic Resistance.[/I][/B] The Cat has advantage on saving throws against spells and other magical effects. [B]ACTIONS[/B] [B][I]Claw.[/I][/B] [I]Melee Weapon Attack:[/I] +5 to hit, reach 5 ft., one target. [I]Hit:[/I] 5 (2d4) slashing damage. [B][I]Change Shape.[/I][/B] The Cat magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than his own, or back into his true form. He reverts to his true form if he dies. Any equipment he is wearing or carrying is absorbed or borne by the new form (the Cat's choice). In a new form, the Cat retains his game statistics and ability to speak, but his AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and he gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that he lacks. [B][I]Etherealness.[/I][/B] The Cat enters the Ethereal Plane from the Material Plane, or vice versa. He is visible on the Material Plane while he is in the Border Ethereal, and vice versa, yet he can't affect or be affected by anything on the other plane. [B][I]Grin.[/I][/B] The Cat turns his magical grin toward one creature that he can see within 120 feet of him. That target must make a DC 19 Wisdom saving throw. Unless the target is incapacitated, it can avert its eyes to avoid the grin and to automatically succeed on the save. If the target does so, it can't see The Cat until the start of his next turn. If the target looks at him in the meantime, it must immediately make the save. If the target fails the save, the target is charmed by The Cat until the start of The Cat's next turn. The Cat chooses how the charmed target uses its actions, reactions, and movement. [B][I]Teleport.[/I][/B] The Cat magically teleports as a bonus action, along with any equipment he is wearing or carrying, up to 120 ft. to an unoccupied space he can see. [/QUOTE]
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