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The Zen Of 4e (Forked Thread: How to kill a blue dragon?)
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<blockquote data-quote="Doctor Proctor" data-source="post: 4554840" data-attributes="member: 78547"><p>Yeah, this is basically what I think about the 4e design as well. There are limitations to the chances you can make to a power, but as long as you stay within the mechanic listed the flavor text is almost infinitely mutable. For example, you can't make Magic Missile do fire damage, because it's a force power, but you can make it <em>look</em> or <em>act</em> however you want!</p><p></p><p>In our game, for example, I play a Dragonborn Fighter and we have a Kobold Rogue. Some people joked that we should do a "Fastball Special" like Collosus and Wolverine, and I was trying to figure out a way to do this. At first I found myself thinking of ways that I could make an Athletics check or something, but then I thought about how the flavor of powers can be whatever you want. I eventually figured that since Covering Attack allows an ally to shift 2 sqaures, we could use that as our "Fastball Special".</p><p></p><p>So instead of: "You launch a dizzying barrage of thrusts at your enemy,</p><p>compelling him to give you all his attention. Under the cover of</p><p>your ferocious attack, one of your allies can safely retreat from</p><p>that same foe."</p><p></p><p>It can be: "You launch a flurry of swings with your axe, pushing your opponent back and putting him on the defensive. While he is being harried you take the opportunity to pick up and throw the Rogue over him, setting him for a devastating attack on the enemy's backside."</p><p></p><p>The power still operates exactly the same, mechanically speaking, it's just that now the flavor text matches the "vision" of what we're trying to accomplish with it's use. It doesn't have to stay the same from use to use either. If I were using it to allow our Melee Cleric to retreat.</p><p></p><p>It would go like this: "Your foe attempts to attack your fleeing ally. You rush to their aid, knocking his sword arm out of the way and then delivering a devastating blow to their head. With your enemy off balance, you are able to cover your ally's escape."</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4554840, member: 78547"] Yeah, this is basically what I think about the 4e design as well. There are limitations to the chances you can make to a power, but as long as you stay within the mechanic listed the flavor text is almost infinitely mutable. For example, you can't make Magic Missile do fire damage, because it's a force power, but you can make it [I]look[/I] or [I]act[/I] however you want! In our game, for example, I play a Dragonborn Fighter and we have a Kobold Rogue. Some people joked that we should do a "Fastball Special" like Collosus and Wolverine, and I was trying to figure out a way to do this. At first I found myself thinking of ways that I could make an Athletics check or something, but then I thought about how the flavor of powers can be whatever you want. I eventually figured that since Covering Attack allows an ally to shift 2 sqaures, we could use that as our "Fastball Special". So instead of: "You launch a dizzying barrage of thrusts at your enemy, compelling him to give you all his attention. Under the cover of your ferocious attack, one of your allies can safely retreat from that same foe." It can be: "You launch a flurry of swings with your axe, pushing your opponent back and putting him on the defensive. While he is being harried you take the opportunity to pick up and throw the Rogue over him, setting him for a devastating attack on the enemy's backside." The power still operates exactly the same, mechanically speaking, it's just that now the flavor text matches the "vision" of what we're trying to accomplish with it's use. It doesn't have to stay the same from use to use either. If I were using it to allow our Melee Cleric to retreat. It would go like this: "Your foe attempts to attack your fleeing ally. You rush to their aid, knocking his sword arm out of the way and then delivering a devastating blow to their head. With your enemy off balance, you are able to cover your ally's escape." [/QUOTE]
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The Zen Of 4e (Forked Thread: How to kill a blue dragon?)
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