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Theandric: Journeyman
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<blockquote data-quote="Yair" data-source="post: 2707761" data-attributes="member: 10913"><p>As Pavel and the wolf engage in a snarling contest, Valeria and Titus complete their spells, Valeria displacing her image and Titus ready to flick a stone with a blink of an eye. Malloc's song revebrates in the air, uplifting your spirits.</p><p></p><p>The human sounds distract the wolf from Pavel. He turns to the rest of the party, and howls. It is a strange sound, different from before, something between a howl and a roar. It is a terrifying sound, conjuring racial memories of dark nights, monsters, and dread.</p><p>Fear inches into your heart, but Malloc's song overcomes the howl, the dissonance shattering the magical effect of the wolf's unnatural roar. At its end, the howl is nothing more than a snarl of frustration.</p><p></p><p>[sblock]Enchanting Music Roll: 4 dice+2 Com+4 score+3 free expression=13; almost enough to "incite a riot, EF 15" by the rules. I rule that will do to overcome the howl. Well done.</p><p>The roar/howl is magical in nature. It has a Penetration of 0, so the magi are immune. It competes with Malloc's song, but the song wins (penetration 0 again). [Ironically, the magi aren't affected by the song as well, it has low Penetration.]</p><p>[Also, Volkmar's Magic Sensitivity balances out.]</p><p></p><p>At his option, Titus may unleash the magical sling at the wolf as it (unsuccesfully) howls, or speak up. Valeria should finish up her spell, and has time for a small speech too. [Make spellcasting rolls with 1 botch dice, physical rolls with 2]. Malloc has already acted.</p><p>For the others, play out how they react on this round. You can reach near the wolf, but not yet attack, in one round.</p><p></p><p>I'll think about how to make combat flow better. (Checking how the rules work in PbP was one reason to have this fight in the first place.) Perhaps we need to abandon the core in this matter.</p><p>I'll also be thinking on Malloc's Enchanting Music ability, it is not well defined at all.</p><p></p><p>Initiative Order:</p><p>Puck Fist 10</p><p>Pavel Fist 8</p><p>Malloc Music 8</p><p>Titus Spellcasting 6</p><p>Matthius Shaking 6</p><p>Wolf Howl 5</p><p>Volkmar Greatsword 4</p><p>Valeria Spellcasting 3</p><p>Lukas Bow 0[/sblock]</p></blockquote><p></p>
[QUOTE="Yair, post: 2707761, member: 10913"] As Pavel and the wolf engage in a snarling contest, Valeria and Titus complete their spells, Valeria displacing her image and Titus ready to flick a stone with a blink of an eye. Malloc's song revebrates in the air, uplifting your spirits. The human sounds distract the wolf from Pavel. He turns to the rest of the party, and howls. It is a strange sound, different from before, something between a howl and a roar. It is a terrifying sound, conjuring racial memories of dark nights, monsters, and dread. Fear inches into your heart, but Malloc's song overcomes the howl, the dissonance shattering the magical effect of the wolf's unnatural roar. At its end, the howl is nothing more than a snarl of frustration. [sblock]Enchanting Music Roll: 4 dice+2 Com+4 score+3 free expression=13; almost enough to "incite a riot, EF 15" by the rules. I rule that will do to overcome the howl. Well done. The roar/howl is magical in nature. It has a Penetration of 0, so the magi are immune. It competes with Malloc's song, but the song wins (penetration 0 again). [Ironically, the magi aren't affected by the song as well, it has low Penetration.] [Also, Volkmar's Magic Sensitivity balances out.] At his option, Titus may unleash the magical sling at the wolf as it (unsuccesfully) howls, or speak up. Valeria should finish up her spell, and has time for a small speech too. [Make spellcasting rolls with 1 botch dice, physical rolls with 2]. Malloc has already acted. For the others, play out how they react on this round. You can reach near the wolf, but not yet attack, in one round. I'll think about how to make combat flow better. (Checking how the rules work in PbP was one reason to have this fight in the first place.) Perhaps we need to abandon the core in this matter. I'll also be thinking on Malloc's Enchanting Music ability, it is not well defined at all. Initiative Order: Puck Fist 10 Pavel Fist 8 Malloc Music 8 Titus Spellcasting 6 Matthius Shaking 6 Wolf Howl 5 Volkmar Greatsword 4 Valeria Spellcasting 3 Lukas Bow 0[/sblock] [/QUOTE]
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