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<blockquote data-quote="Nzld" data-source="post: 2653767" data-attributes="member: 37407"><p>Strahd,</p><p></p><p>Yair's concern regarding our companions is that the actual companion we each play should not be so closely tied to our own magus. In normal play, we shouldn't expect to play both our magus AND our companion together on the same adventure, so the companion characters should have ties to other player magi or to the covenant in general.</p><p></p><p>He expressed similar concerns to me regarding Volkmar and Valeria, sensing a direct connection between them, but we have discussed it and I think he now understands my intent behind Volkmar.</p><p></p><p>For any companion, you have to make two assumptions: 1) the companion will have to adventure with other player magi, and 2) the companion will never adventure with your own magus (though this may not always be true in play, it is the general rule of thumb).</p><p></p><p>The hermit you propose would have problems on both accounts... i.e. you are establishing him as someone who shuns society and just happens to have befriended Gorgamesh, and therefore, might be willing to travel and associate with Gorgamesh, but how and why would he extend that companionship to other wizards.</p><p></p><p>The term "companion" can be misleading when you are having to come up with characters, especially due to the tendency to want to create a link between your own magus character and your companion character, but a "companion" doesn't literally have to be a buddy or friend of any magus, and, if he is, then it should be to a different player's magus.</p><p></p><p>Ultimately, you have to think of it like this: the companion character you create is the main character you will play when you are NOT playing your magus. So, assume that 3 adventures out of 4 you will be playing this character, and not your wizard. Is this hermit really the character you want to play that often?</p><p></p><p>Also, you mention that the hermit can "help in the covenant with raising herds and take care of animals". That is a fine enough task for a grog/covenfolk, or even a specialist, but is that a character you want to roleplay on a continuing basis?</p><p></p><p>If you really like the idea of having an associate of Gorgamesh like that, think about making him as a grog, rather than a companion... for the most part a grog can have the same skill sets (just fewer virtues and flaws), yet will not be a central character to the story. A grog can be played periodically, when convenient, and (possibly) by different players.</p><p></p><p>Now, regarding Volkmar... Yair's idea is that perhaps Volkmar and Gorgamesh can develop a report due to their similar physical flaws and, thus, repulsive natures. This serves the purpose of linking my companion to your magus, and thus, provides a stronger motive for them to adventure together (though Volkmar is a servant of the covenant itself, and will be adventuring with any magus he is so ordered to).</p></blockquote><p></p>
[QUOTE="Nzld, post: 2653767, member: 37407"] Strahd, Yair's concern regarding our companions is that the actual companion we each play should not be so closely tied to our own magus. In normal play, we shouldn't expect to play both our magus AND our companion together on the same adventure, so the companion characters should have ties to other player magi or to the covenant in general. He expressed similar concerns to me regarding Volkmar and Valeria, sensing a direct connection between them, but we have discussed it and I think he now understands my intent behind Volkmar. For any companion, you have to make two assumptions: 1) the companion will have to adventure with other player magi, and 2) the companion will never adventure with your own magus (though this may not always be true in play, it is the general rule of thumb). The hermit you propose would have problems on both accounts... i.e. you are establishing him as someone who shuns society and just happens to have befriended Gorgamesh, and therefore, might be willing to travel and associate with Gorgamesh, but how and why would he extend that companionship to other wizards. The term "companion" can be misleading when you are having to come up with characters, especially due to the tendency to want to create a link between your own magus character and your companion character, but a "companion" doesn't literally have to be a buddy or friend of any magus, and, if he is, then it should be to a different player's magus. Ultimately, you have to think of it like this: the companion character you create is the main character you will play when you are NOT playing your magus. So, assume that 3 adventures out of 4 you will be playing this character, and not your wizard. Is this hermit really the character you want to play that often? Also, you mention that the hermit can "help in the covenant with raising herds and take care of animals". That is a fine enough task for a grog/covenfolk, or even a specialist, but is that a character you want to roleplay on a continuing basis? If you really like the idea of having an associate of Gorgamesh like that, think about making him as a grog, rather than a companion... for the most part a grog can have the same skill sets (just fewer virtues and flaws), yet will not be a central character to the story. A grog can be played periodically, when convenient, and (possibly) by different players. Now, regarding Volkmar... Yair's idea is that perhaps Volkmar and Gorgamesh can develop a report due to their similar physical flaws and, thus, repulsive natures. This serves the purpose of linking my companion to your magus, and thus, provides a stronger motive for them to adventure together (though Volkmar is a servant of the covenant itself, and will be adventuring with any magus he is so ordered to). [/QUOTE]
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