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<blockquote data-quote="Nzld" data-source="post: 2654848" data-attributes="member: 37407"><p><strong>Companion Suggestions</strong></p><p></p><p></p><p>Just some thoughts you might take under consideration... the two existing companions (Volkmar and Hakon) are both combat-oriented characters, and both are lacking in social ability... Volkmar because of his deformities and wardrobe style, and Hakon because of his nationality and cultural differences. Therefore, neither are ideal for assisting magi in dealing with mundanes in typical social settings. Though some of the grogs have social skills that can be used in this regard, you might consider a companion created along those lines.</p><p></p><p>Alternately, if you prefer a ranger-styled character (as you mentioned), you might make a character specializing in bow, hunt, and survival skills, with appropriate area lore skills, and possibly the Animal Ken and/or Wildernes Sense supernatural virtue(s).</p><p></p><p>A pagan "druid" could also be viable, though I daresay he would be a druid in name only and have no true magical power (other than what supernatural virtues you grant him). Still, he could be expert in the local traditions, fae, locale, etc. Valeria would likely have an interest in him, as part of my OOC intent for her is to investigate ancient pagan sexual practices, fertility rites and such, and try to incorporate them more directly into Hermetic magic. </p><p></p><p>Both the ranger and druid concept, I feel, might be better served by having a companion who is from the local area join the covenant, as opposed to already knowing any of the magi and having come from Fengheld or Durenmar. One problem to consider here, however, is the presence of the Knights of the Sword, who have curtailed pagan activity in this area. You might confer with Yair to see what options are viable, but if the druid is preserving the ancient ways, he likely has been in hiding, and that may very well be why he seeks asylum with the covenant. Also, if he has any connection to the old druids of House Diedne, that could prove interesting (albeit dangerous) in the long run.</p></blockquote><p></p>
[QUOTE="Nzld, post: 2654848, member: 37407"] [b]Companion Suggestions[/b] Just some thoughts you might take under consideration... the two existing companions (Volkmar and Hakon) are both combat-oriented characters, and both are lacking in social ability... Volkmar because of his deformities and wardrobe style, and Hakon because of his nationality and cultural differences. Therefore, neither are ideal for assisting magi in dealing with mundanes in typical social settings. Though some of the grogs have social skills that can be used in this regard, you might consider a companion created along those lines. Alternately, if you prefer a ranger-styled character (as you mentioned), you might make a character specializing in bow, hunt, and survival skills, with appropriate area lore skills, and possibly the Animal Ken and/or Wildernes Sense supernatural virtue(s). A pagan "druid" could also be viable, though I daresay he would be a druid in name only and have no true magical power (other than what supernatural virtues you grant him). Still, he could be expert in the local traditions, fae, locale, etc. Valeria would likely have an interest in him, as part of my OOC intent for her is to investigate ancient pagan sexual practices, fertility rites and such, and try to incorporate them more directly into Hermetic magic. Both the ranger and druid concept, I feel, might be better served by having a companion who is from the local area join the covenant, as opposed to already knowing any of the magi and having come from Fengheld or Durenmar. One problem to consider here, however, is the presence of the Knights of the Sword, who have curtailed pagan activity in this area. You might confer with Yair to see what options are viable, but if the druid is preserving the ancient ways, he likely has been in hiding, and that may very well be why he seeks asylum with the covenant. Also, if he has any connection to the old druids of House Diedne, that could prove interesting (albeit dangerous) in the long run. [/QUOTE]
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