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<blockquote data-quote="Sphynx" data-source="post: 2709108" data-attributes="member: 38465"><p>Character thus far.... Extremely Rego....</p><p></p><p>Sheet:[sblock]</p><p><strong>Characteristics</strong>[sblock]</p><p><strong>Strength</strong> <em>+0</em> <strong>Stamina</strong> <em>+0</em></p><p><strong>Intelligence</strong> <em>+1</em> <strong>Perception</strong> <em>+0</em></p><p><strong>Quickness</strong> <em>+2</em> <strong>Dexterity</strong> <em>+2</em></p><p><strong>Presence</strong> <em>+0</em> <strong>Communication</strong> <em>+0</em>[/sblock]</p><p></p><p><strong>Virtues and Flaws</strong>[sblock]</p><p><strong>Virtues</strong> <ul> <li data-xf-list-type="ul">Major<ul> <li data-xf-list-type="ul">Flawless Magic</li> <li data-xf-list-type="ul">Strong Faerie Blood (Sylph)</li> </ul></li> <li data-xf-list-type="ul">Minor<ul> <li data-xf-list-type="ul">Educated</li> <li data-xf-list-type="ul">Puissant Rego</li> <li data-xf-list-type="ul">Quiet</li> <li data-xf-list-type="ul">Quiet</li> <li data-xf-list-type="ul">Fairy Magic (Free from House)</li> </ul></li> </ul><p></p><p><strong>Flaws</strong> <ul> <li data-xf-list-type="ul">Major<ul> <li data-xf-list-type="ul">Weak Spontaneous Magic</li> <li data-xf-list-type="ul">Waster of Vis</li> </ul></li> <li data-xf-list-type="ul">Minor<ul> <li data-xf-list-type="ul">Magical Animal Companion (Talking Hawk)</li> <li data-xf-list-type="ul">Soft Hearted</li> <li data-xf-list-type="ul">Weak Magic</li> <li data-xf-list-type="ul">Warped Magic (Gusts of Wind)</li> </ul></li> </ul><p>[/sblock]</p><p></p><p><strong>Personality Traits</strong> <ul> <li data-xf-list-type="ul">Distracted +1</li> <li data-xf-list-type="ul">Friendly +2</li> <li data-xf-list-type="ul">Wanderer +2</li> </ul><p></p><p><strong>Reputation</strong> Apprentice of Stentorius, Master of Rego +3</p><p></p><p><strong>Skills</strong>[sblock] <ul> <li data-xf-list-type="ul">Athletics (Grace): 2</li> <li data-xf-list-type="ul">Artes Liberales (Logic): 2</li> <li data-xf-list-type="ul">Awareness (Alertness): 2</li> <li data-xf-list-type="ul">Brawl (Dodging): 2</li> <li data-xf-list-type="ul">Concentration (Spells): 4</li> <li data-xf-list-type="ul">Code of Hermes (Mundanes): 1</li> <li data-xf-list-type="ul">English (StoryTelling): 5</li> <li data-xf-list-type="ul">Faerie Lore (Sylphs): 1</li> <li data-xf-list-type="ul">Finesse (Terram): 4</li> <li data-xf-list-type="ul">Latin (Magic Use): 4</li> <li data-xf-list-type="ul">Legerdemain (Magic Tricks): 1</li> <li data-xf-list-type="ul">Magic Lore (Rego): 1</li> <li data-xf-list-type="ul">Magic Theory (Rego): 3</li> <li data-xf-list-type="ul">Order of Hermes Lore (History): 1</li> <li data-xf-list-type="ul">Parma Magica (Corpus): 1</li> <li data-xf-list-type="ul">Ride (Speed): 1</li> <li data-xf-list-type="ul">Second Sight (Invisible): 2</li> <li data-xf-list-type="ul">Stealth (Sneaking): 4</li> <li data-xf-list-type="ul">Swim (Underwater): 1</li> </ul><p>[/sblock]</p><p></p><p><strong>Arts</strong>[sblock] <ul> <li data-xf-list-type="ul">Techniques<ul> <li data-xf-list-type="ul">Creo: 1</li> <li data-xf-list-type="ul">Intelligo: 1</li> <li data-xf-list-type="ul">Muto: 1</li> <li data-xf-list-type="ul">Perdo: 1</li> <li data-xf-list-type="ul">Rego: 10</li> </ul></li> <li data-xf-list-type="ul">Forms<ul> <li data-xf-list-type="ul">Animal: 4</li> <li data-xf-list-type="ul">Aquam: 4</li> <li data-xf-list-type="ul">Auram: 4</li> <li data-xf-list-type="ul">Corpus: 4</li> <li data-xf-list-type="ul">Herbam: 4</li> <li data-xf-list-type="ul">Ignem: 0</li> <li data-xf-list-type="ul">Imagonem: 1</li> <li data-xf-list-type="ul">Mentem: 0</li> <li data-xf-list-type="ul">Terram: 4</li> <li data-xf-list-type="ul">Vim: 0</li> </ul></li> </ul><p>[/sblock]</p><p></p><p><strong>Spells</strong>[sblock] <ul> <li data-xf-list-type="ul">Wind at the Back <em>ReAu: 5</em><ul> <li data-xf-list-type="ul">Base: 2 +1 Touch +2 Sun</li> <li data-xf-list-type="ul">Mastery: 1 (Still)</li> <li data-xf-list-type="ul">As the Book</li> </ul></li> <li data-xf-list-type="ul">Air's Ghostly Form <em>CrAu: 10</em><ul> <li data-xf-list-type="ul">Base: 2 +1 Touch +2 Sun +1 UnNatural</li> <li data-xf-list-type="ul">Mastery: 1 (Still)</li> <li data-xf-list-type="ul">As the Book, longer Duration</li> </ul></li> <li data-xf-list-type="ul">Chamber of Spring Breezes <em>CrAu: 10</em><ul> <li data-xf-list-type="ul">Base: 1 +1 Touch +2 Room +2 Sun</li> <li data-xf-list-type="ul">Mastery: 1 (Still)</li> <li data-xf-list-type="ul">As the Book (just Calc'd more understandably)</li> </ul></li> <li data-xf-list-type="ul">FarHands <em>ReTe(Au/*): 15</em><ul> <li data-xf-list-type="ul">Base: 3 +3 Sight +1 Conc</li> <li data-xf-list-type="ul">Mastery: 1 (Still)</li> <li data-xf-list-type="ul">This spell works like Unseen Porter, but with a greater range. It can be taken with an Auram requisite to overcome the '6 feet above the ground' limitation that Unseen Porter has. Other than that it works exactly like Unseen Porter, providing a Strength +5 ability to move and lift things. Must be cast with appropriate requisites for certain objects.</li> </ul></li> <li data-xf-list-type="ul">Flight of the Magus <em>ReCo: 20</em><ul> <li data-xf-list-type="ul">Base: 15 +1 Conc</li> <li data-xf-list-type="ul">Mastery: 1 (Still)</li> <li data-xf-list-type="ul">This is a method of movement through the air that is roughly the same speed as a flying bird. It effects only the Magus. It is important that the Magus does not lose his concentration, or he will fall, taking +15 damage in the process, Armour does not help soak this damage. The spell can be increased by 1 magnitude (must be learned as a seperate spell), to have a 'Safety Net' upon losing concentration, offering 1 Diam to return to the ground after Concentration is lost.</li> </ul></li> <li data-xf-list-type="ul">Flock of Birds <em>ReCo(Au): 20</em><ul> <li data-xf-list-type="ul">Base: 4 +1 Conc +1Touch +2 Group</li> <li data-xf-list-type="ul">Mastery: 1 (Still)</li> <li data-xf-list-type="ul">This spell allows the Magus, and anyone touching his person (which could include his clothing, or items carried, such as a staff) to rise into the air at the speed smoke would travel. Although the group can not fully move horizontally, if cast with an Auram requisite, the group can be pushed by the wind in 1 direction only for about 10 feet, thus allowing them to get on a roof or cliff top.</li> </ul></li> <li data-xf-list-type="ul">Lift the Dangling Puppet <em>ReCo(An): 20</em><ul> <li data-xf-list-type="ul">Base: 4 +3 Sight +1 Conc</li> <li data-xf-list-type="ul">Mastery: 1 (Still)</li> <li data-xf-list-type="ul">As per the book, but increased range (since his magic is Silent)</li> </ul></li> <li data-xf-list-type="ul">Movement of the Mind <em>ReTe(*): 20</em><ul> <li data-xf-list-type="ul">Base: 2 +3 Sight +1 Conc +2 Group</li> <li data-xf-list-type="ul">Mastery: 1 (Still)</li> <li data-xf-list-type="ul">This spell works like Unseen Arm, except extended range (since his magic is Silent), and effects multiple objects at once.</li> </ul></li> </ul><p>[/sblock][/sblock]</p><p></p><p>Background[sblock]</p><p>Born in the Celtic lands near a rather swamp-like area, Dylan was the source of demonic rumours. At the age of 8, the village had decided that he was definitely possessed by demonic spirits, for everytime he entered a room, anything not weighted down had a tendency to move about, or float in the air. He was imprisoned in the Crypt beneath a church to be ether excorcised or burned when Stentorius happened across the village. Stentorius had been in search of the Faerie effected version of Will O' Wisp, and the swamplands of the Celtic area were the most likely source, and evidence indicated that the area nearby was the most likely place to find it. </p><p></p><p>Stentorius heard of the demonic-child that could 'move things' with poltergeist arms, and became immediately interested in this possible Apprentice, or source of Rego Vis. It didn't take long for Stentorius to realize the potential of the boy, and depart the village with the boy in tow. The uneducated child was too young to learn magic yet, but not too young to go untrained in required learning. Stentorius had the child sent to a teacher who helped the covenant, and taught Latin as well as basic reading and writing, as well as on how to control his supernatural exhibitions through concentration. </p><p></p><p>By the age of 12 Dylan was inducted into apprenticeship with Sentorius, and trained in the arts of magic. The quiet boy proved a most apt student to Sentorius, able to do things that even the Rego Master was surprised at. The boy was the perfect Rego apprentice, and once he'd learned a new trick with the Arts, especially Rego, seemed to master it to perfection. </p><p></p><p>By the age 28 (1 year longer than most apprenticeships), Dylan passed the Ganntlet, and is now attempting to integrate himself in with the other Magi in the Covenant.[/sblock]</p><p></p><p>Goals[sblock]</p><p>Currently working on a spell to allow him to see through Fog, allowing his Fog spell to be a bit more useful (if he can see out and others can't see in). However it seems that it's currently outside the realm of possibility until he learns more about Intelligo and Auram.[/sblock]</p><p></p><p>Companion in the works.... just trying to come up with a concept. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="Sphynx, post: 2709108, member: 38465"] Character thus far.... Extremely Rego.... Sheet:[sblock] [b]Characteristics[/b][sblock] [b]Strength[/b] [i]+0[/i] [b]Stamina[/b] [i]+0[/i] [b]Intelligence[/b] [i]+1[/i] [b]Perception[/b] [i]+0[/i] [b]Quickness[/b] [i]+2[/i] [b]Dexterity[/b] [i]+2[/i] [b]Presence[/b] [i]+0[/i] [b]Communication[/b] [i]+0[/i][/sblock] [b]Virtues and Flaws[/b][sblock] [b]Virtues[/b][list][*]Major[list][*]Flawless Magic [*]Strong Faerie Blood (Sylph)[/list][*]Minor[list][*]Educated [*]Puissant Rego [*]Quiet [*]Quiet [*]Fairy Magic (Free from House)[/list][/list] [b]Flaws[/b][list][*]Major[list][*]Weak Spontaneous Magic [*]Waster of Vis[/list][*]Minor[list][*]Magical Animal Companion (Talking Hawk) [*]Soft Hearted [*]Weak Magic [*]Warped Magic (Gusts of Wind)[/list][/list][/sblock] [b]Personality Traits[/b][list][*]Distracted +1 [*]Friendly +2 [*]Wanderer +2[/list] [b]Reputation[/b] Apprentice of Stentorius, Master of Rego +3 [b]Skills[/b][sblock][list][*]Athletics (Grace): 2 [*]Artes Liberales (Logic): 2 [*]Awareness (Alertness): 2 [*]Brawl (Dodging): 2 [*]Concentration (Spells): 4 [*]Code of Hermes (Mundanes): 1 [*]English (StoryTelling): 5 [*]Faerie Lore (Sylphs): 1 [*]Finesse (Terram): 4 [*]Latin (Magic Use): 4 [*]Legerdemain (Magic Tricks): 1 [*]Magic Lore (Rego): 1 [*]Magic Theory (Rego): 3 [*]Order of Hermes Lore (History): 1 [*]Parma Magica (Corpus): 1 [*]Ride (Speed): 1 [*]Second Sight (Invisible): 2 [*]Stealth (Sneaking): 4 [*]Swim (Underwater): 1[/list][/sblock] [b]Arts[/b][sblock][list][*]Techniques[list][*]Creo: 1 [*]Intelligo: 1 [*]Muto: 1 [*]Perdo: 1 [*]Rego: 10[/list][*]Forms[list][*]Animal: 4 [*]Aquam: 4 [*]Auram: 4 [*]Corpus: 4 [*]Herbam: 4 [*]Ignem: 0 [*]Imagonem: 1 [*]Mentem: 0 [*]Terram: 4 [*]Vim: 0[/list][/list][/sblock] [b]Spells[/b][sblock][list][*]Wind at the Back [i]ReAu: 5[/i][list][*]Base: 2 +1 Touch +2 Sun [*]Mastery: 1 (Still) [*]As the Book[/list][*]Air's Ghostly Form [i]CrAu: 10[/i][list][*]Base: 2 +1 Touch +2 Sun +1 UnNatural [*]Mastery: 1 (Still) [*]As the Book, longer Duration[/list][*]Chamber of Spring Breezes [i]CrAu: 10[/i][list][*]Base: 1 +1 Touch +2 Room +2 Sun [*]Mastery: 1 (Still) [*]As the Book (just Calc'd more understandably)[/list][*]FarHands [i]ReTe(Au/*): 15[/i][list][*]Base: 3 +3 Sight +1 Conc [*]Mastery: 1 (Still) [*]This spell works like Unseen Porter, but with a greater range. It can be taken with an Auram requisite to overcome the '6 feet above the ground' limitation that Unseen Porter has. Other than that it works exactly like Unseen Porter, providing a Strength +5 ability to move and lift things. Must be cast with appropriate requisites for certain objects.[/list][*]Flight of the Magus [i]ReCo: 20[/i][list][*]Base: 15 +1 Conc [*]Mastery: 1 (Still) [*]This is a method of movement through the air that is roughly the same speed as a flying bird. It effects only the Magus. It is important that the Magus does not lose his concentration, or he will fall, taking +15 damage in the process, Armour does not help soak this damage. The spell can be increased by 1 magnitude (must be learned as a seperate spell), to have a 'Safety Net' upon losing concentration, offering 1 Diam to return to the ground after Concentration is lost.[/list][*]Flock of Birds [i]ReCo(Au): 20[/i][list][*]Base: 4 +1 Conc +1Touch +2 Group [*]Mastery: 1 (Still) [*]This spell allows the Magus, and anyone touching his person (which could include his clothing, or items carried, such as a staff) to rise into the air at the speed smoke would travel. Although the group can not fully move horizontally, if cast with an Auram requisite, the group can be pushed by the wind in 1 direction only for about 10 feet, thus allowing them to get on a roof or cliff top.[/list][*]Lift the Dangling Puppet [i]ReCo(An): 20[/i][list][*]Base: 4 +3 Sight +1 Conc [*]Mastery: 1 (Still) [*]As per the book, but increased range (since his magic is Silent)[/list][*]Movement of the Mind [i]ReTe(*): 20[/i][list][*]Base: 2 +3 Sight +1 Conc +2 Group [*]Mastery: 1 (Still) [*]This spell works like Unseen Arm, except extended range (since his magic is Silent), and effects multiple objects at once.[/list][/list][/sblock][/sblock] Background[sblock] Born in the Celtic lands near a rather swamp-like area, Dylan was the source of demonic rumours. At the age of 8, the village had decided that he was definitely possessed by demonic spirits, for everytime he entered a room, anything not weighted down had a tendency to move about, or float in the air. He was imprisoned in the Crypt beneath a church to be ether excorcised or burned when Stentorius happened across the village. Stentorius had been in search of the Faerie effected version of Will O' Wisp, and the swamplands of the Celtic area were the most likely source, and evidence indicated that the area nearby was the most likely place to find it. Stentorius heard of the demonic-child that could 'move things' with poltergeist arms, and became immediately interested in this possible Apprentice, or source of Rego Vis. It didn't take long for Stentorius to realize the potential of the boy, and depart the village with the boy in tow. The uneducated child was too young to learn magic yet, but not too young to go untrained in required learning. Stentorius had the child sent to a teacher who helped the covenant, and taught Latin as well as basic reading and writing, as well as on how to control his supernatural exhibitions through concentration. By the age of 12 Dylan was inducted into apprenticeship with Sentorius, and trained in the arts of magic. The quiet boy proved a most apt student to Sentorius, able to do things that even the Rego Master was surprised at. The boy was the perfect Rego apprentice, and once he'd learned a new trick with the Arts, especially Rego, seemed to master it to perfection. By the age 28 (1 year longer than most apprenticeships), Dylan passed the Ganntlet, and is now attempting to integrate himself in with the other Magi in the Covenant.[/sblock] Goals[sblock] Currently working on a spell to allow him to see through Fog, allowing his Fog spell to be a bit more useful (if he can see out and others can't see in). However it seems that it's currently outside the realm of possibility until he learns more about Intelligo and Auram.[/sblock] Companion in the works.... just trying to come up with a concept. :P [/QUOTE]
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