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<blockquote data-quote="Sphynx" data-source="post: 2719029" data-attributes="member: 38465"><p>Dylan</p><p>[sblock]Hmmm, I have to admit, not having this TL book, I had -no- idea that Tremere were military minded at all. The core book only says they thrive on strategy. If Tremere in the game are intended to be military, than rather than change the whole character, I think I'll need to change the House, as I have no intentions of playing a military type character at all.</p><p></p><p>As for the Flight of the Magus, 'fast speed' (the Base of the spell) is about 40 MPH (if using the old 4th Ed is the basis where Flight there was 40 MPH). If we reduce the base by 1 magnitude (thus allowing us to not change the level of the spell), that should fit the speed written in the spell itself (human running speed), thereby making the cost appropriate.</p><p></p><p>Going through your list of 'possibles', the only Magus who seems a possible paren for the character is Hassan (unless you see something I'm missing). Even he seems a bit, wrong for the character.</p><p></p><p>I was thinking that maybe a Merinita might be a good option for the character, though we'd have to develop the background some since there are none in the options at all. I could then replace the Hermetic Prestige with Faerie Blood, and the Affinity for Carteman with Faerie Magic of course.</p><p></p><p>Anyways, sounds like we have alot of work to do on this character... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />[/sblock]</p><p></p><p>WolfBoy</p><p>[sblock]I wasn't aware there was some sort of WolfBoy in the game already, I have no problem with completely re-writing this character at all. </p><p></p><p>If you would like that I keep him, any adaptions you feel are appropriate, I'm completely ok with, even to the point of a complete re-write. All I wanted really was a super-super-perceptive character (Perception 5), and I included the various 'Supernatural' Abilities that were Perception oriented. So, even though they're all a 1, I get a total of +6 on the rolls already.</p><p></p><p>The White Wolf/House Tremere stuff all sounds good to me if you like the character. Again, I don't mind re-writing him at all.[/sblock]</p></blockquote><p></p>
[QUOTE="Sphynx, post: 2719029, member: 38465"] Dylan [sblock]Hmmm, I have to admit, not having this TL book, I had -no- idea that Tremere were military minded at all. The core book only says they thrive on strategy. If Tremere in the game are intended to be military, than rather than change the whole character, I think I'll need to change the House, as I have no intentions of playing a military type character at all. As for the Flight of the Magus, 'fast speed' (the Base of the spell) is about 40 MPH (if using the old 4th Ed is the basis where Flight there was 40 MPH). If we reduce the base by 1 magnitude (thus allowing us to not change the level of the spell), that should fit the speed written in the spell itself (human running speed), thereby making the cost appropriate. Going through your list of 'possibles', the only Magus who seems a possible paren for the character is Hassan (unless you see something I'm missing). Even he seems a bit, wrong for the character. I was thinking that maybe a Merinita might be a good option for the character, though we'd have to develop the background some since there are none in the options at all. I could then replace the Hermetic Prestige with Faerie Blood, and the Affinity for Carteman with Faerie Magic of course. Anyways, sounds like we have alot of work to do on this character... :P[/sblock] WolfBoy [sblock]I wasn't aware there was some sort of WolfBoy in the game already, I have no problem with completely re-writing this character at all. If you would like that I keep him, any adaptions you feel are appropriate, I'm completely ok with, even to the point of a complete re-write. All I wanted really was a super-super-perceptive character (Perception 5), and I included the various 'Supernatural' Abilities that were Perception oriented. So, even though they're all a 1, I get a total of +6 on the rolls already. The White Wolf/House Tremere stuff all sounds good to me if you like the character. Again, I don't mind re-writing him at all.[/sblock] [/QUOTE]
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