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<blockquote data-quote="Sphynx" data-source="post: 2720408" data-attributes="member: 38465"><p>"Gift of the Frog Legs" is Flight with a duration of 'Momentary', and you can only go roughly 1-direction in a 'Moment'. The additional descriptions are purely for theme. ReCo moves the body, doesn't alter your legs to that of a Frog. Changing it from Momentary to Concentration doesn't give multiple jumps, it increases the duration you're mobile (Rego).</p><p></p><p>How it helps in the discussion:</p><p></p><p>Spell: Move target about 20 paces in 1 turn (Base 10, or 4 times the distance you could Teleport at the same Base, seems fair)</p><p></p><p>Adds an Additional ability of allowing up to a 10 second delay before you are required to begin your move. Additional Cost: +0 Magnitude</p><p></p><p>Adds an additional Duration <em>After</em> the Momentary, so that you can land without harm (assuming you make a Dexterity+Encumberance roll of +0) long after the Momentary has passed. Additional Cost: +0 Magnitude</p><p></p><p>So, basically, turning this spell into Concentration Duration, one should be able to move at least 20 feet per turn, and after the spell has ended, be able to land without harm (assuming you make a Dexterity+Encumberance roll of +0).</p><p></p><p>Altering the 'Touch' to 'Personal', and changing 'Momentary' to 'Concentration', and we have almost exactly what I want, except I'm paying +1 Magnitude higher (which should cover any odd-ball mechanics to insure the spell works as desired)</p><p></p><p>Sphynx</p></blockquote><p></p>
[QUOTE="Sphynx, post: 2720408, member: 38465"] "Gift of the Frog Legs" is Flight with a duration of 'Momentary', and you can only go roughly 1-direction in a 'Moment'. The additional descriptions are purely for theme. ReCo moves the body, doesn't alter your legs to that of a Frog. Changing it from Momentary to Concentration doesn't give multiple jumps, it increases the duration you're mobile (Rego). How it helps in the discussion: Spell: Move target about 20 paces in 1 turn (Base 10, or 4 times the distance you could Teleport at the same Base, seems fair) Adds an Additional ability of allowing up to a 10 second delay before you are required to begin your move. Additional Cost: +0 Magnitude Adds an additional Duration [i]After[/i] the Momentary, so that you can land without harm (assuming you make a Dexterity+Encumberance roll of +0) long after the Momentary has passed. Additional Cost: +0 Magnitude So, basically, turning this spell into Concentration Duration, one should be able to move at least 20 feet per turn, and after the spell has ended, be able to land without harm (assuming you make a Dexterity+Encumberance roll of +0). Altering the 'Touch' to 'Personal', and changing 'Momentary' to 'Concentration', and we have almost exactly what I want, except I'm paying +1 Magnitude higher (which should cover any odd-ball mechanics to insure the spell works as desired) Sphynx [/QUOTE]
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