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<blockquote data-quote="Old Fezziwig" data-source="post: 2735248" data-attributes="member: 59"><p>I've raised Octavian's Artes Liberales to 3 at a cost of 25 pts. and added Concentration 1 (reading) for the other 5. I've modified his history to reflect his age (he now has become an apprentice at the age of 10) and dropped the references to the other Tremere.[sblock]<strong>Octavian</strong></p><p>Journeyman of House Tremere, filius to Daria la Gris</p><p>Apple Gild</p><p></p><p>Age: 25, Decrepitude 0, Warping Score 0, Confidence 1 (3)</p><p></p><p><strong>Characteristics</strong>: Int +3, Per -2, Pre 0, Com 0, Str 0, Sta +2, Dex 0, Qik +1</p><p></p><p><strong>Virtues and Flaws</strong>: The Gift, Hermetic Magus; Elemental Magic, Book Learner, Cautious Sorcerer, Latent Magical Ability, Minor Magical Focus (certamen)*, Skilled Parens, Ambitious, Weak Magic Resistance, Susceptibility to Divine Power, Hermetic Prestige, Compulsion (perfection)</p><p></p><p><strong>Personality Traits</strong>: Just +1 (authoritarian), Loyal +2 (respectful), Tolerant -1 (traditionalist)</p><p></p><p><strong>Reputations</strong>: Hermetic 3</p><p></p><p><strong>Abilities</strong>: Artes Liberales 3 (arithmetic), Charm 2 (magi), Code of</p><p>Hermes 1 (certamen law), Concentration 1 (reading), Engineer 2 (military fortifications and siegeworks), Etiquette 2 (Hermetic), Finesse 2 (Terram), Folk Ken 3 (magi), Intrigue 2 (Hermetic politics), Latin 4 (Hermetic terms), Magic Theory 3 (Creo), German 5 (giving orders), Order of Hermes Lore 2 (Tremere), Parma Magica 1 (Mentem), Penetration 3 (Ignem)</p><p></p><p><strong>Arts</strong>: Cr 5, In 5, Mu 5, Pe 5, Re 5, An 0, Aq 3, Au 6, Co 0, He 0, Ig 6, Im 0, Me 1, Te 6, Vi 0</p><p></p><p><strong>Equipment</strong>: Wizardly robes, staff.</p><p></p><p><strong>Spells Known</strong></p><p>Circling Winds of Protection (CrAu 20) +13</p><p>Rain of Stones (MuAu(Te) 20) +13</p><p>Pilum of Fire (CrIg 20) +13</p><p>Soothe th Raging Flames (PeIg 20) +13</p><p>Tremulous Vault of the Torch's Flame (ReIg 5) +13</p><p>Seal the Earth (CrTe 15) +13</p><p>Unseen Arm (ReTe 5) +13</p><p>Trackless Step (ReTe 10) +13</p><p>Hands of the Grasping Earth (ReTe 15) +13</p><p>Earth that Breaks No More (MuTe 20) +13</p><p></p><p>The son of some wealthy German merchants, Octavian was apprenticed to Daria la Gris a, having already shown marked mathematical aptitude. She sent the lad to Coeris to learn advanced engineering theories involving the construction of siegeworks, fortifications, bridges, and so on. Afterwards, she trained him in Rego and Terram, teaching him to use his magical abilities to enhance his mundane skills and aptitudes.</p><p></p><p>Although he has proven to be a less than capable soldier (he is nowhere near as rugged as most Tremere magi, nor does he have any specific prowess in melee combat), he has proven to be a solid poltician and officer — and his engineering training makes him an excellent aide to a field commander. A traditionalist, Octavian is also somewhat pragmatic, something Daria has tried to instill in him with mixed results; he belongs to the Apple Gild and has rather progressive views regarding Hermetic politics, for instance, but still believes in the rigid hierarchies and social codes of his time, regardless of how outdated they might be. He has gone to Teneo at her command, to solidify the Gild presence there.</p><p></p><p>Description: Tall and somewhat handsome, Octavian has a decidedly academic air to him — he is clearly not a soldier. He wears plain robes and clothing and frequently carries an ornate walking staff.[/sblock]For Erich, I've added 1 rank to his Single Weapon skill, bringing it up to 5 at the cost of 25 pts. and put 75 pts. into Awareness (alertness).[sblock]Erich Waldst</p><p>Highwayman, on the run from the Alsace-Lorraine</p><p>Age: 25</p><p></p><p>Characteristics: Int +1, Per +1, Str +1, Sta +1, Pre 0, Com 0, Dex +2, Qik +2</p><p></p><p>Flaws: Outlaw (major), Enemies (major, German nobles from the Alsace-Lorraine) Ability Block (illiterate), Missing Eye</p><p>Virtues: Common Sense, Improved Characteristics, Lightning Reflexes, Luck, Puissant Guile, Puissant Stealth, Self Confident, Sharp Ears</p><p>Personality Traits: Wise (clever) +2, Strong (flexible ethics/morals) -3, Strong (practical) +3</p><p></p><p>Reputation: Highwayman 2</p><p>Confidence: 2 (5)</p><p></p><p>Abilities: Alertness (awareness) 5, Brawl (punches) 2, Folk Ken (thieves and scoundrels) 3, German (slang) 5, Guile (extravagant stories) 2, Intrigue (plotting) 3, Ledgermain (filching) 2, Ride (speed) 2, Single Weapon (short sword) 4, Stealth (hide) 5</p><p></p><p>Equipment: short sword (+1 Init, +3 Atk, +1 Dfn, +5 Dam, -1 Str), heavy leather jerkin (2 Prot)</p><p></p><p>Background: Born poor in the southwestern part of Germany, Erich grew up a bit of a rogue and a scoundrel, running away at a young age. He survived on whatever he could steal, eventually falling in with some notorious thieves and scoundrels that terrorized peasants, pilgrims, and merchants travelling through the Alsace-Lorraine. Years of success eventually caught up with him, as he ended up robbing a few nobles by accident and only barely escaping them as he fled to Pomerania. The road eventually led to Fengheld, where he's subsided on odd jobs and occasional physical labor. He longs for a reasonably safe place where he could put some of his skills to work in a semi-honest fashion. figuring that his theoretical patron may be willing to stand in between the past and him.[/sblock]Finally, Giovanni has lost three years off of his age, making him xx. According to the book, he can have up to three minor flaws (page 29), so I haven't changed those yet. <strong>Edit</strong>: Check that, I found the information on page 37 (no more than one personality flaw, so I've changed noncombatant to blackmail.[sblock]Giovanni Angiulo</p><p>Grog, Engineer</p><p>Age 65</p><p></p><p>Int +2, Per 0, Pre -1, Com -1, Str 0, Sta +2, Dex 0, Qik 0</p><p>Personality traits: Strong -3 (alcoholic), Just +2 (honorable), Wise +1 (prudent)</p><p></p><p>Flaws: Arthritis, Blackmail, Depressed</p><p>Virtues: Puissant Artes Liberales (arithmetic), Puissant Engineer, Clerk</p><p></p><p>Abilities: Artes Liberales (arithmetic) 4, Carouse (power drinking) 5, Church History (Church politics as regard land ownership) 5, Civil and Canon Law (laws and customs of Germany) 7, Ettiquette (the Church) 4, Folk Ken (landowners) 2, German (conversational) 4, Germany Lore (Rhine) 5, Greek (engineering and architectural treatises) 5, Italy Lore (Alps) 5, Italian (poetry) 5, Latin (engineering and architectural treatises) 4, Profession: Engineer (siegeworks and fortifications) 8, Survival (mountains) 2</p><p></p><p>Equipment: 2 small, worn books on classical engineering and castle-building, with various notes scrawled in the margins, a bottle of a fine Italian red wine, and a damaged copy of The Decameron.</p><p></p><p>Background: Born the son of wealthy Italian landowners in the Italian Alps, Giovanni had the opportunity to travel through Germany and Italy as a youth and eventually was sent to school to become a lawyer. Although he found himself a capable lawyer, he was more interested (and more adept) at engineering and the accompanying mathematical formulae. Married at a reasonably young age, Giovanni was highly successful as an architect, designing a number of villas and small castles for nobles. When his wife died in childbirth (the child dying as well), Giovanni began to drink and his former talent was swallowed by a sea of fine wine. He eventually found himself working for House Tremere and has been sent to Teneo with Octavian to instruct the young magi in engineering and siegeworks.</p><p></p><p><strong>Blackmail</strong>: [spoiler]Giovanni left civilian life and moved into Hermetic circles due to his knowledge of some less than holy arrangements and behaviors of and on the part of the Church, as discovered through his studies and work. He has "disappeared" as part of his agreement with the Church — in exchange for between 30 and 50 silver pennies, he promises to do work solely for the magi and to leave commoners and ecclesiastics alone.[/spoiler][/sblock]</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 2735248, member: 59"] I've raised Octavian's Artes Liberales to 3 at a cost of 25 pts. and added Concentration 1 (reading) for the other 5. I've modified his history to reflect his age (he now has become an apprentice at the age of 10) and dropped the references to the other Tremere.[sblock][b]Octavian[/b] Journeyman of House Tremere, filius to Daria la Gris Apple Gild Age: 25, Decrepitude 0, Warping Score 0, Confidence 1 (3) [b]Characteristics[/b]: Int +3, Per -2, Pre 0, Com 0, Str 0, Sta +2, Dex 0, Qik +1 [b]Virtues and Flaws[/b]: The Gift, Hermetic Magus; Elemental Magic, Book Learner, Cautious Sorcerer, Latent Magical Ability, Minor Magical Focus (certamen)*, Skilled Parens, Ambitious, Weak Magic Resistance, Susceptibility to Divine Power, Hermetic Prestige, Compulsion (perfection) [b]Personality Traits[/b]: Just +1 (authoritarian), Loyal +2 (respectful), Tolerant -1 (traditionalist) [b]Reputations[/b]: Hermetic 3 [b]Abilities[/b]: Artes Liberales 3 (arithmetic), Charm 2 (magi), Code of Hermes 1 (certamen law), Concentration 1 (reading), Engineer 2 (military fortifications and siegeworks), Etiquette 2 (Hermetic), Finesse 2 (Terram), Folk Ken 3 (magi), Intrigue 2 (Hermetic politics), Latin 4 (Hermetic terms), Magic Theory 3 (Creo), German 5 (giving orders), Order of Hermes Lore 2 (Tremere), Parma Magica 1 (Mentem), Penetration 3 (Ignem) [b]Arts[/b]: Cr 5, In 5, Mu 5, Pe 5, Re 5, An 0, Aq 3, Au 6, Co 0, He 0, Ig 6, Im 0, Me 1, Te 6, Vi 0 [b]Equipment[/b]: Wizardly robes, staff. [b]Spells Known[/b] Circling Winds of Protection (CrAu 20) +13 Rain of Stones (MuAu(Te) 20) +13 Pilum of Fire (CrIg 20) +13 Soothe th Raging Flames (PeIg 20) +13 Tremulous Vault of the Torch's Flame (ReIg 5) +13 Seal the Earth (CrTe 15) +13 Unseen Arm (ReTe 5) +13 Trackless Step (ReTe 10) +13 Hands of the Grasping Earth (ReTe 15) +13 Earth that Breaks No More (MuTe 20) +13 The son of some wealthy German merchants, Octavian was apprenticed to Daria la Gris a, having already shown marked mathematical aptitude. She sent the lad to Coeris to learn advanced engineering theories involving the construction of siegeworks, fortifications, bridges, and so on. Afterwards, she trained him in Rego and Terram, teaching him to use his magical abilities to enhance his mundane skills and aptitudes. Although he has proven to be a less than capable soldier (he is nowhere near as rugged as most Tremere magi, nor does he have any specific prowess in melee combat), he has proven to be a solid poltician and officer — and his engineering training makes him an excellent aide to a field commander. A traditionalist, Octavian is also somewhat pragmatic, something Daria has tried to instill in him with mixed results; he belongs to the Apple Gild and has rather progressive views regarding Hermetic politics, for instance, but still believes in the rigid hierarchies and social codes of his time, regardless of how outdated they might be. He has gone to Teneo at her command, to solidify the Gild presence there. Description: Tall and somewhat handsome, Octavian has a decidedly academic air to him — he is clearly not a soldier. He wears plain robes and clothing and frequently carries an ornate walking staff.[/sblock]For Erich, I've added 1 rank to his Single Weapon skill, bringing it up to 5 at the cost of 25 pts. and put 75 pts. into Awareness (alertness).[sblock]Erich Waldst Highwayman, on the run from the Alsace-Lorraine Age: 25 Characteristics: Int +1, Per +1, Str +1, Sta +1, Pre 0, Com 0, Dex +2, Qik +2 Flaws: Outlaw (major), Enemies (major, German nobles from the Alsace-Lorraine) Ability Block (illiterate), Missing Eye Virtues: Common Sense, Improved Characteristics, Lightning Reflexes, Luck, Puissant Guile, Puissant Stealth, Self Confident, Sharp Ears Personality Traits: Wise (clever) +2, Strong (flexible ethics/morals) -3, Strong (practical) +3 Reputation: Highwayman 2 Confidence: 2 (5) Abilities: Alertness (awareness) 5, Brawl (punches) 2, Folk Ken (thieves and scoundrels) 3, German (slang) 5, Guile (extravagant stories) 2, Intrigue (plotting) 3, Ledgermain (filching) 2, Ride (speed) 2, Single Weapon (short sword) 4, Stealth (hide) 5 Equipment: short sword (+1 Init, +3 Atk, +1 Dfn, +5 Dam, -1 Str), heavy leather jerkin (2 Prot) Background: Born poor in the southwestern part of Germany, Erich grew up a bit of a rogue and a scoundrel, running away at a young age. He survived on whatever he could steal, eventually falling in with some notorious thieves and scoundrels that terrorized peasants, pilgrims, and merchants travelling through the Alsace-Lorraine. Years of success eventually caught up with him, as he ended up robbing a few nobles by accident and only barely escaping them as he fled to Pomerania. The road eventually led to Fengheld, where he's subsided on odd jobs and occasional physical labor. He longs for a reasonably safe place where he could put some of his skills to work in a semi-honest fashion. figuring that his theoretical patron may be willing to stand in between the past and him.[/sblock]Finally, Giovanni has lost three years off of his age, making him xx. According to the book, he can have up to three minor flaws (page 29), so I haven't changed those yet. [b]Edit[/b]: Check that, I found the information on page 37 (no more than one personality flaw, so I've changed noncombatant to blackmail.[sblock]Giovanni Angiulo Grog, Engineer Age 65 Int +2, Per 0, Pre -1, Com -1, Str 0, Sta +2, Dex 0, Qik 0 Personality traits: Strong -3 (alcoholic), Just +2 (honorable), Wise +1 (prudent) Flaws: Arthritis, Blackmail, Depressed Virtues: Puissant Artes Liberales (arithmetic), Puissant Engineer, Clerk Abilities: Artes Liberales (arithmetic) 4, Carouse (power drinking) 5, Church History (Church politics as regard land ownership) 5, Civil and Canon Law (laws and customs of Germany) 7, Ettiquette (the Church) 4, Folk Ken (landowners) 2, German (conversational) 4, Germany Lore (Rhine) 5, Greek (engineering and architectural treatises) 5, Italy Lore (Alps) 5, Italian (poetry) 5, Latin (engineering and architectural treatises) 4, Profession: Engineer (siegeworks and fortifications) 8, Survival (mountains) 2 Equipment: 2 small, worn books on classical engineering and castle-building, with various notes scrawled in the margins, a bottle of a fine Italian red wine, and a damaged copy of The Decameron. Background: Born the son of wealthy Italian landowners in the Italian Alps, Giovanni had the opportunity to travel through Germany and Italy as a youth and eventually was sent to school to become a lawyer. Although he found himself a capable lawyer, he was more interested (and more adept) at engineering and the accompanying mathematical formulae. Married at a reasonably young age, Giovanni was highly successful as an architect, designing a number of villas and small castles for nobles. When his wife died in childbirth (the child dying as well), Giovanni began to drink and his former talent was swallowed by a sea of fine wine. He eventually found himself working for House Tremere and has been sent to Teneo with Octavian to instruct the young magi in engineering and siegeworks. [b]Blackmail[/b]: [spoiler]Giovanni left civilian life and moved into Hermetic circles due to his knowledge of some less than holy arrangements and behaviors of and on the part of the Church, as discovered through his studies and work. He has "disappeared" as part of his agreement with the Church — in exchange for between 30 and 50 silver pennies, he promises to do work solely for the magi and to leave commoners and ecclesiastics alone.[/spoiler][/sblock] [/QUOTE]
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