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Theandric Saga [Recruiting Thread]
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<blockquote data-quote="Yair" data-source="post: 2572124" data-attributes="member: 10913"><p><strong>STILL SEEKING PLAYERS.</strong> (PbP has begun, but we could use 2-3 more players)</p><p></p><p>I'm seeking players for a PbP Ars Magica saga. I've tried one before and it didn't work out so well, I'm hoping this one will do better. I'll be happy to share DMing (or join an existing ArM game, really), but the following assumes I won't.</p><p></p><p>The premise is that the PCs are starting a new covenant in the Rhine Tribunal, and that the tribunal is threatened by the slow encroachment of the mundane and the Divine. The adventures will focus on how the covenat and PCs relate to different approaches towards this problem; future story arcs may further develop these approaches, but given the slow nature of PbPs that's not immediately relevant. NPCs will include faeries, pagans, saints and clergymen, nobles, and magi. The initial story arc stretches across seven years, from foundation to the first Tribunal. The adventures are only loosely connected.</p><p></p><p>The covenant is a new spring covenant, sponsored by Fengheld and Durenmar. Magi should probably have parens from one of these covens. It will not be officially set up until the arc is finished, at the Tribunal, but at its foundation this is not perceived as a difficulty (as Durenmar and Fengheld together can push just about anything).</p><p></p><p>The adventures will sometimes include topics such as human sacrifice, lustful faeries or demons, and so on, but should not delve into excessive gore or explicit sexual descriptions. I'd rate it as a low R on the MPAA rating.</p><p></p><p>It will use the standard rules of ArM5, plus the rules from Guardians of the Forest and a house Temper system (I'll post the relevant rules if there is interest in the game; there aren't many). </p><p>Guardians of the Forest's changes to the rules amount to having a rank of Master in between (Journeyman) Magus and Archamge, and offering one new Virtue and a political alleigiance system (gilds). The Temper system basically asks that you consider your personality traits in light of the seven deadly sins, and will VERY RARELY force you to act according to them.</p><p></p><p>I'm looking for some (3-6) players, able to post every second day (at least); I'll post at least once every two days, often more than once per day, except weekends. Players should be familiar with ArM5 (GotF is not required, and in fact I'd prefer if you haven't read it). Each should have a magus and/or a Companion; having some Companions is a good idea due to the Gift. I can aid with constructing a character, and can build and maintain the character according to your wishes (I have a program to do that, so it's easy and it puts out very nice character sheets), but I've found that some familiarity with the rules (especailly with a magus's spellcasting abillities) is indispensible.</p><p></p><p>I welcome any questions, comments, suggestions, or enrollers.</p><p></p><p>Yair</p></blockquote><p></p>
[QUOTE="Yair, post: 2572124, member: 10913"] [b]STILL SEEKING PLAYERS.[/b] (PbP has begun, but we could use 2-3 more players) I'm seeking players for a PbP Ars Magica saga. I've tried one before and it didn't work out so well, I'm hoping this one will do better. I'll be happy to share DMing (or join an existing ArM game, really), but the following assumes I won't. The premise is that the PCs are starting a new covenant in the Rhine Tribunal, and that the tribunal is threatened by the slow encroachment of the mundane and the Divine. The adventures will focus on how the covenat and PCs relate to different approaches towards this problem; future story arcs may further develop these approaches, but given the slow nature of PbPs that's not immediately relevant. NPCs will include faeries, pagans, saints and clergymen, nobles, and magi. The initial story arc stretches across seven years, from foundation to the first Tribunal. The adventures are only loosely connected. The covenant is a new spring covenant, sponsored by Fengheld and Durenmar. Magi should probably have parens from one of these covens. It will not be officially set up until the arc is finished, at the Tribunal, but at its foundation this is not perceived as a difficulty (as Durenmar and Fengheld together can push just about anything). The adventures will sometimes include topics such as human sacrifice, lustful faeries or demons, and so on, but should not delve into excessive gore or explicit sexual descriptions. I'd rate it as a low R on the MPAA rating. It will use the standard rules of ArM5, plus the rules from Guardians of the Forest and a house Temper system (I'll post the relevant rules if there is interest in the game; there aren't many). Guardians of the Forest's changes to the rules amount to having a rank of Master in between (Journeyman) Magus and Archamge, and offering one new Virtue and a political alleigiance system (gilds). The Temper system basically asks that you consider your personality traits in light of the seven deadly sins, and will VERY RARELY force you to act according to them. I'm looking for some (3-6) players, able to post every second day (at least); I'll post at least once every two days, often more than once per day, except weekends. Players should be familiar with ArM5 (GotF is not required, and in fact I'd prefer if you haven't read it). Each should have a magus and/or a Companion; having some Companions is a good idea due to the Gift. I can aid with constructing a character, and can build and maintain the character according to your wishes (I have a program to do that, so it's easy and it puts out very nice character sheets), but I've found that some familiarity with the rules (especailly with a magus's spellcasting abillities) is indispensible. I welcome any questions, comments, suggestions, or enrollers. Yair [/QUOTE]
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