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Theandric Saga [Recruiting Thread]
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<blockquote data-quote="Yair" data-source="post: 2573514" data-attributes="member: 10913"><p>Not very. Aside from numerous small changes, which I can mitigate with my book, the main change is in the spell guidelines. It isn't that things are completely different, just that things are different enough that I'm afraid you'll be occasionally wrong in asigning spell levels (or even, rarely, Arts). This can cause problems with spontanous casting.</p><p>I'm actually slowly working on a Spell Guidelines document, as I find it useful for my own use, but it's a lot of work and isn't completed at all. Perhaps if you want to create a specialist, I can present you with a limited version of it that should suffice for your needs.</p><p></p><p>Other than the spell guidelines there are minor improvements and changes everywhere, the biggest probably being a different classification of virtues and flaws. But most of the stuff is still there, albeit in improved form, so the same character concepts largely apply and you should be able to run the character pretty much as you would in ArM4.</p></blockquote><p></p>
[QUOTE="Yair, post: 2573514, member: 10913"] Not very. Aside from numerous small changes, which I can mitigate with my book, the main change is in the spell guidelines. It isn't that things are completely different, just that things are different enough that I'm afraid you'll be occasionally wrong in asigning spell levels (or even, rarely, Arts). This can cause problems with spontanous casting. I'm actually slowly working on a Spell Guidelines document, as I find it useful for my own use, but it's a lot of work and isn't completed at all. Perhaps if you want to create a specialist, I can present you with a limited version of it that should suffice for your needs. Other than the spell guidelines there are minor improvements and changes everywhere, the biggest probably being a different classification of virtues and flaws. But most of the stuff is still there, albeit in improved form, so the same character concepts largely apply and you should be able to run the character pretty much as you would in ArM4. [/QUOTE]
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