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<blockquote data-quote="herrozerro" data-source="post: 6177268" data-attributes="member: 86211"><p>Hello all!</p><p></p><p>Up until recently I have been a huge proponent of the battlemap and to some extent I still would prefer it in a heavily tactical game, but recently I started a game with several remote players. I also don't have a perfect VTT setup going on and in all honesty one of the reasons why I want to do TotM (Theater of the mind) is I really don't have the time with work and classes to design maps.</p><p></p><p>So that leaves me with TotM, I already have some experience with it my last few sessions I believe went well, they fought some bandits and I believe I was able to keep each player engaged with some decent description on what they faced. I had a few small issues with keep track of 15+ enemies but since most of them were minions tracking HP was not a huge issue. But a particular issue was a player who was sniping from far off was a little flustered when he couldn't attack some enemies on the other side of an obstacle, perhaps my own descriptions were a little off.</p><p></p><p>An interesting note I noticed that the group when not bound to a map seemed to split up a bit more with ambushing the bandits the group split up into teams of two with two solo players sneaking around. Something I never would have had if the battle had taken place on a map.</p><p></p><p>So, anyways. Does anyone have any good tips for getting more out of TotM?</p></blockquote><p></p>
[QUOTE="herrozerro, post: 6177268, member: 86211"] Hello all! Up until recently I have been a huge proponent of the battlemap and to some extent I still would prefer it in a heavily tactical game, but recently I started a game with several remote players. I also don't have a perfect VTT setup going on and in all honesty one of the reasons why I want to do TotM (Theater of the mind) is I really don't have the time with work and classes to design maps. So that leaves me with TotM, I already have some experience with it my last few sessions I believe went well, they fought some bandits and I believe I was able to keep each player engaged with some decent description on what they faced. I had a few small issues with keep track of 15+ enemies but since most of them were minions tracking HP was not a huge issue. But a particular issue was a player who was sniping from far off was a little flustered when he couldn't attack some enemies on the other side of an obstacle, perhaps my own descriptions were a little off. An interesting note I noticed that the group when not bound to a map seemed to split up a bit more with ambushing the bandits the group split up into teams of two with two solo players sneaking around. Something I never would have had if the battle had taken place on a map. So, anyways. Does anyone have any good tips for getting more out of TotM? [/QUOTE]
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