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<blockquote data-quote="Janx" data-source="post: 6177373" data-attributes="member: 8835"><p>Interesting problem.</p><p></p><p>Acronyms: where relevant, would you mind defining these the first time you use them? I have no idea what TotM means. For instance, when I see SW, I think Star Wars, not Savage Worlds. We got a mixed crowd here, and these things confuse the matter, not clarify.</p><p></p><p>Virtual Table Top (VTT): consider Roll20. It's made to be ad hoc and quick to get playing and doing battlemat things (like a real battlemat). Includes voice/video chat. Works with Google Plus. It's kind of like the iPhone of VTT. Locked into specific features, but those features are done well and easy to use.</p><p></p><p>On PC sniping at enemy: Assuming the rest of the party was getting up close and personal, this lone PC had no right to special treatment. You can't sit at a distance and expect to be kicking as much butt as the guys swinging swords in the thick of it. With no other information, I'm thinking this player wanted to have the perfect "safe" killing spree and is miffed that you nerfed it.</p><p></p><p>To Battlemat or not: It sounds like you get interesting tactics like splitting up, if you don't use a map. I suggest either not bringing out the map until the actual combat (when they've declared their clever split up attack) or zoom your map out so they can see more than a 30x24 area. When you map is small, you build your plan to the map you see.</p><p></p><p>VTT Combat: I'd caution against too much combat in any tele-gaming system. It seems easier to work that stuff out in person, than in chat, play by post, or at best in VTT. More role play, problem solving seems to work well.</p></blockquote><p></p>
[QUOTE="Janx, post: 6177373, member: 8835"] Interesting problem. Acronyms: where relevant, would you mind defining these the first time you use them? I have no idea what TotM means. For instance, when I see SW, I think Star Wars, not Savage Worlds. We got a mixed crowd here, and these things confuse the matter, not clarify. Virtual Table Top (VTT): consider Roll20. It's made to be ad hoc and quick to get playing and doing battlemat things (like a real battlemat). Includes voice/video chat. Works with Google Plus. It's kind of like the iPhone of VTT. Locked into specific features, but those features are done well and easy to use. On PC sniping at enemy: Assuming the rest of the party was getting up close and personal, this lone PC had no right to special treatment. You can't sit at a distance and expect to be kicking as much butt as the guys swinging swords in the thick of it. With no other information, I'm thinking this player wanted to have the perfect "safe" killing spree and is miffed that you nerfed it. To Battlemat or not: It sounds like you get interesting tactics like splitting up, if you don't use a map. I suggest either not bringing out the map until the actual combat (when they've declared their clever split up attack) or zoom your map out so they can see more than a 30x24 area. When you map is small, you build your plan to the map you see. VTT Combat: I'd caution against too much combat in any tele-gaming system. It seems easier to work that stuff out in person, than in chat, play by post, or at best in VTT. More role play, problem solving seems to work well. [/QUOTE]
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