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<blockquote data-quote="herrozerro" data-source="post: 6177973" data-attributes="member: 86211"><p>Actually I had done a bit of that in my last session. The players had split up into a few groups of two and a couple solo'd. I had asked everyone what range they wanted to sneak to before the fight began and gave them varying bonuses or penalties depending on how close they wanted to get and then resolved them in the order of furthest first. Only asking for rolls of a particular range.</p><p></p><p>So i had 1 for long range, 2 for medium range and 3 for close range.</p><p></p><p>I had the long range player roll his stealth, then the medium range players and finally the close range players. They all succeeded so they gained a surprise round, but had they failed i would have had the ranges at that point stay frozen, for instance had a medium range player fail everyone who was trying to get to close range would have been stuck at medium range.</p></blockquote><p></p>
[QUOTE="herrozerro, post: 6177973, member: 86211"] Actually I had done a bit of that in my last session. The players had split up into a few groups of two and a couple solo'd. I had asked everyone what range they wanted to sneak to before the fight began and gave them varying bonuses or penalties depending on how close they wanted to get and then resolved them in the order of furthest first. Only asking for rolls of a particular range. So i had 1 for long range, 2 for medium range and 3 for close range. I had the long range player roll his stealth, then the medium range players and finally the close range players. They all succeeded so they gained a surprise round, but had they failed i would have had the ranges at that point stay frozen, for instance had a medium range player fail everyone who was trying to get to close range would have been stuck at medium range. [/QUOTE]
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