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<blockquote data-quote="KarinsDad" data-source="post: 6649548" data-attributes="member: 2011"><p>Yeah, I kind of got that when I went off and listened to the Mearls ToEE Part 2 podcast.</p><p></p><p>DaveDash said how it ran so smooth. I listened to it and say, "Wait, what?". A few things were totally unclear and I was not the only one, the players had to keep asking questions about distance. I went back and listened to the combat portion twice and finally had to write it all down a third time.</p><p></p><p>My OCD tactical mindset picked up on a) Mike moved the far away guys 20 feet closer mid-round 3 seamlessly. They had been 100 feet away after their turn on round 2 and they all moved closer, but now they were 80. b) This change allowed the Bard to cast Vicious Mockery on round 3. c) The player of the Bard did not state that he was moving closer, nor did Mearls pick up on it, so he cast the 60 foot range VM from 80 feet away. Granted, he could have moved up, but neither he nor the DM knew that he needed to. d) There suddenly was this forest that the first two players never knew about, but an NPC was able to run into and get cover bonus and attacks against him had disadvantage. They could clearly see him, but he had disadvantage presumably because the sun was just starting to set 4 rounds earlier in combat and it was getting dark. Huh?</p><p></p><p>This was, in my mindset, a bit jarring. The whole "bird foreshadowing" thing was weird to me as well, but that's a playstyle issue, not necessarily a rules issue (unless a given DM like myself doesn't allow Druids to use Animal Handling to communicate with birds). I did find it amusing that Mearls could not get his bird communication idea across and finally just had to tell the players what he meant.</p><p></p><p>Not quite as smooth as DD indicated in my mind. I get it that the players were having fun, but it just jarred the heck out of me. I was a bit clueless most of the time as to what the heck was going on and had to re-listen to the podcast several times to pick up on some things I had missed.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6649548, member: 2011"] Yeah, I kind of got that when I went off and listened to the Mearls ToEE Part 2 podcast. DaveDash said how it ran so smooth. I listened to it and say, "Wait, what?". A few things were totally unclear and I was not the only one, the players had to keep asking questions about distance. I went back and listened to the combat portion twice and finally had to write it all down a third time. My OCD tactical mindset picked up on a) Mike moved the far away guys 20 feet closer mid-round 3 seamlessly. They had been 100 feet away after their turn on round 2 and they all moved closer, but now they were 80. b) This change allowed the Bard to cast Vicious Mockery on round 3. c) The player of the Bard did not state that he was moving closer, nor did Mearls pick up on it, so he cast the 60 foot range VM from 80 feet away. Granted, he could have moved up, but neither he nor the DM knew that he needed to. d) There suddenly was this forest that the first two players never knew about, but an NPC was able to run into and get cover bonus and attacks against him had disadvantage. They could clearly see him, but he had disadvantage presumably because the sun was just starting to set 4 rounds earlier in combat and it was getting dark. Huh? This was, in my mindset, a bit jarring. The whole "bird foreshadowing" thing was weird to me as well, but that's a playstyle issue, not necessarily a rules issue (unless a given DM like myself doesn't allow Druids to use Animal Handling to communicate with birds). I did find it amusing that Mearls could not get his bird communication idea across and finally just had to tell the players what he meant. Not quite as smooth as DD indicated in my mind. I get it that the players were having fun, but it just jarred the heck out of me. I was a bit clueless most of the time as to what the heck was going on and had to re-listen to the podcast several times to pick up on some things I had missed. [/QUOTE]
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