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<blockquote data-quote="spinozajack" data-source="post: 6653365" data-attributes="member: 6794198"><p>Sounds like 5e struck the perfect balance between not preventing theater of the mind, and not focusing on it either. Sounds ideal, actually.</p><p></p><p>I couldn't care less about 13th age, the only table top game I'll play is 5th ed and after that I'm moving on to VR and AR for good. I don't see the market growing for table top games when VR takes off. It's just too hard to keep a weekly game compared to docking into a virtual world once in a while, for however long you want, and with however many other thousands or even millions of players are there simultaneously.</p><p></p><p>Theater of the mind is a good default for D&D, but I'm glad there isn't 13A-like overemphasis on it with some narrative or arbitrary close / medium / far narrations. I can always imagine that close range is within one round's worth of movement, medium is two, and far is 3 or more. Anything more complex than that is pointless, and D&D already works just fine for theater of the mind. </p><p></p><p>A game that doesn't need a grid to be played well and using only your imagination is by definition supporting TotM game play style. I'll defer to others' experience with other systems that have improved on D&D's way of doing things, but D&D works, and works well, and has worked well for 40+ years for thousands if not millions of players who have never touched a grid and minis. And some editions are certainly more amenable to that than others, that much is without question. </p><p></p><p>People do often use grid paper to draw out dungeons in any edition, but that's something I would also try to do in real life if I were stuck in a maze or doing some tomb raiding / tomb robbing.</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6653365, member: 6794198"] Sounds like 5e struck the perfect balance between not preventing theater of the mind, and not focusing on it either. Sounds ideal, actually. I couldn't care less about 13th age, the only table top game I'll play is 5th ed and after that I'm moving on to VR and AR for good. I don't see the market growing for table top games when VR takes off. It's just too hard to keep a weekly game compared to docking into a virtual world once in a while, for however long you want, and with however many other thousands or even millions of players are there simultaneously. Theater of the mind is a good default for D&D, but I'm glad there isn't 13A-like overemphasis on it with some narrative or arbitrary close / medium / far narrations. I can always imagine that close range is within one round's worth of movement, medium is two, and far is 3 or more. Anything more complex than that is pointless, and D&D already works just fine for theater of the mind. A game that doesn't need a grid to be played well and using only your imagination is by definition supporting TotM game play style. I'll defer to others' experience with other systems that have improved on D&D's way of doing things, but D&D works, and works well, and has worked well for 40+ years for thousands if not millions of players who have never touched a grid and minis. And some editions are certainly more amenable to that than others, that much is without question. People do often use grid paper to draw out dungeons in any edition, but that's something I would also try to do in real life if I were stuck in a maze or doing some tomb raiding / tomb robbing. [/QUOTE]
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