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<blockquote data-quote="Doctor Futurity" data-source="post: 6653412" data-attributes="member: 10738"><p>No....hmmm...what was confusing here? I'm indicating that range and distance becomes less exact and more situationally dependent in TotM. "The harpies are on the horizon, closing fast -- Can I target them with fireball? -- Sure, they're close enough." You can use exact figures, yes. But TotM can be annoying if you try to mentally grid everything out, and it defeats the story/descriptive advantages of the method.</p><p></p><p></p><p></p><p>To each their own, but I never used minis once until 2003 when I had a group get into 3.5 D&D that was heavy into minis. It was an excruciating change of pace. Years later, to contrast, it's taken my regulars about a year to full deprogram their way of thought from minis back to TotM. Minis are a set of tools, but for a different kind of experience that can (ironically?0 be achieved using the same rules, but with a completely different flavor. </p><p></p><p> </p><p></p><p>Yes I was assuming a certain familiarity with 13th Age....but the point stands that a fighter ends his action of attack with the last mook standing. He doesn't really risk an opportunity attack (or have to pop free) unless the GM has specifically created an environment which risks it (such as declaring the minions are clustered around a normal monster, perhaps).</p><p></p><p></p><p></p><p>I disagree....at least for the point I was making. Using minis with 13th Age helps people to realize the differences between 13A and 3.5/PF, by visual demonstration. I have used this technique for introductory one-shot games of 13th Age and netted 13A converts out of it every time. Seeing a visual representation of 13A's flow of battle helps more than anything to snap people out of the narrow mechanical rigor that 3.5/PF/4E trained everyone to follow for way too long. (I use a similar techniques for 5E but eschewing a map/minis entirely and putting the encounter in an exploit-rich environment that forces the players to think off of the grid. It works great)</p><p></p><p></p><p></p><p>That is certainly true.</p></blockquote><p></p>
[QUOTE="Doctor Futurity, post: 6653412, member: 10738"] No....hmmm...what was confusing here? I'm indicating that range and distance becomes less exact and more situationally dependent in TotM. "The harpies are on the horizon, closing fast -- Can I target them with fireball? -- Sure, they're close enough." You can use exact figures, yes. But TotM can be annoying if you try to mentally grid everything out, and it defeats the story/descriptive advantages of the method. To each their own, but I never used minis once until 2003 when I had a group get into 3.5 D&D that was heavy into minis. It was an excruciating change of pace. Years later, to contrast, it's taken my regulars about a year to full deprogram their way of thought from minis back to TotM. Minis are a set of tools, but for a different kind of experience that can (ironically?0 be achieved using the same rules, but with a completely different flavor. Yes I was assuming a certain familiarity with 13th Age....but the point stands that a fighter ends his action of attack with the last mook standing. He doesn't really risk an opportunity attack (or have to pop free) unless the GM has specifically created an environment which risks it (such as declaring the minions are clustered around a normal monster, perhaps). I disagree....at least for the point I was making. Using minis with 13th Age helps people to realize the differences between 13A and 3.5/PF, by visual demonstration. I have used this technique for introductory one-shot games of 13th Age and netted 13A converts out of it every time. Seeing a visual representation of 13A's flow of battle helps more than anything to snap people out of the narrow mechanical rigor that 3.5/PF/4E trained everyone to follow for way too long. (I use a similar techniques for 5E but eschewing a map/minis entirely and putting the encounter in an exploit-rich environment that forces the players to think off of the grid. It works great) That is certainly true. [/QUOTE]
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