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<blockquote data-quote="Krinkle" data-source="post: 1484243" data-attributes="member: 12788"><p>Since you want D&D and not real world we need to get past this real world subjective morality.</p><p></p><p>Presumably your campaign has gods and that everyone knows empirically that they exist (Divine spells, Planar Allies, maybe even avatars.) Because of this there is likely an objective moral framework. Motivations are mostly irrelevant. The gods have determined what is right and wrong, lawful and chaotic. Though this might differ from god to god. I suppose it is up to the Gamemaster to determine what the God's think, do they have a unified vision of what is good and what is evil. Do the evil gods think of themselves as evil or is committing an evil act "good" if done by a whorshipper of an evil god? (Probably not, otherwise be prepapared to get rid of Detect Evil)</p><p></p><p>Unless you want to bust out "Beyond Good and Evil" and devote way more than time than necessary, I would make a decision on each act based on how you think the Gods view it, either in a unified fashion or how the relevant God views it. </p><p></p><p>For instance, in our FR campaign we play Bane more as a God of Fascism rather than a generic God of Evil. Bane and Banites believe they are good, and that if power was given to the mightest and if the weak would just shut up and do what they are told the world would be a better place. However, since Good and Evil exist, as a thing-in-themselves, as objective realities, Bane is evil.</p></blockquote><p></p>
[QUOTE="Krinkle, post: 1484243, member: 12788"] Since you want D&D and not real world we need to get past this real world subjective morality. Presumably your campaign has gods and that everyone knows empirically that they exist (Divine spells, Planar Allies, maybe even avatars.) Because of this there is likely an objective moral framework. Motivations are mostly irrelevant. The gods have determined what is right and wrong, lawful and chaotic. Though this might differ from god to god. I suppose it is up to the Gamemaster to determine what the God's think, do they have a unified vision of what is good and what is evil. Do the evil gods think of themselves as evil or is committing an evil act "good" if done by a whorshipper of an evil god? (Probably not, otherwise be prepapared to get rid of Detect Evil) Unless you want to bust out "Beyond Good and Evil" and devote way more than time than necessary, I would make a decision on each act based on how you think the Gods view it, either in a unified fashion or how the relevant God views it. For instance, in our FR campaign we play Bane more as a God of Fascism rather than a generic God of Evil. Bane and Banites believe they are good, and that if power was given to the mightest and if the weak would just shut up and do what they are told the world would be a better place. However, since Good and Evil exist, as a thing-in-themselves, as objective realities, Bane is evil. [/QUOTE]
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