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General Tabletop Discussion
*Dungeons & Dragons
Thematic use of Epic Destinies - how have you used them in play?
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<blockquote data-quote="Evilhalfling" data-source="post: 6159760" data-attributes="member: 16991"><p>I have never reached epic levels, but I had similar concerns with Paragon Paths. I worked with each player to find a path that they liked and was thematically appropriate. I knew where they were going before they hit 10th level. I also asked if they wanted a specific quest that would lead into their paragon path. Since 4/5 players wanted paths that I could link to the fey, we had a combined adventure in the feywild, that advanced them to 11th level. </p><p>Two PCs actually gained the title "Knight of the Winter Court" even though their PP's were very different. </p><p></p><p>As for inappropriate paths - a dwarven paladin decided he wanted to be a <strong>Knight of the White Horn</strong> (unicorn riding Knight of the Summer Fey) He never rode a mount, he had nothing to do with the fey, and was a loyal servant of the god of War. He wouldn't budge, so after talking with all the players OC a few clever ideas drifted to the surface. </p><p></p><p>He was actually recruited by the Winter Court, and they stole a unicorn from the Summer court. He agreed to stay out of the feywild and fey politics afterward. Basically he was just a parasite on the summer court, tapping into their power and refusing to help them. The PC also had to keep fending off inappropriate suggestions by another PCs Satyr companion, who was a member of the Winter Court and had been named "Sex Fiend" by the player. the Satyr knew a *Very* friendly unicorn ....</p><p></p><p>As for effect on the campaign world, One of the PCs was the Heir to a city based on Neverwinter He took <strong>Soaring Rake</strong> as his prestige path - and abdicated his right to the throne. He would rather go flying than rule. He did get a squadron of guards who became fanatically loyal to him, after he convinced them to jump of a building for him. The minions tapped into his paragon path and gained flying for a short amount of time. (tilll end of next round of course) With practice afterward it became an encounter power for them. </p><p></p><p>The campaign ended after 12th level, but we may return to them next time I run.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 6159760, member: 16991"] I have never reached epic levels, but I had similar concerns with Paragon Paths. I worked with each player to find a path that they liked and was thematically appropriate. I knew where they were going before they hit 10th level. I also asked if they wanted a specific quest that would lead into their paragon path. Since 4/5 players wanted paths that I could link to the fey, we had a combined adventure in the feywild, that advanced them to 11th level. Two PCs actually gained the title "Knight of the Winter Court" even though their PP's were very different. As for inappropriate paths - a dwarven paladin decided he wanted to be a [B]Knight of the White Horn[/B] (unicorn riding Knight of the Summer Fey) He never rode a mount, he had nothing to do with the fey, and was a loyal servant of the god of War. He wouldn't budge, so after talking with all the players OC a few clever ideas drifted to the surface. He was actually recruited by the Winter Court, and they stole a unicorn from the Summer court. He agreed to stay out of the feywild and fey politics afterward. Basically he was just a parasite on the summer court, tapping into their power and refusing to help them. The PC also had to keep fending off inappropriate suggestions by another PCs Satyr companion, who was a member of the Winter Court and had been named "Sex Fiend" by the player. the Satyr knew a *Very* friendly unicorn .... As for effect on the campaign world, One of the PCs was the Heir to a city based on Neverwinter He took [B]Soaring Rake[/B] as his prestige path - and abdicated his right to the throne. He would rather go flying than rule. He did get a squadron of guards who became fanatically loyal to him, after he convinced them to jump of a building for him. The minions tapped into his paragon path and gained flying for a short amount of time. (tilll end of next round of course) With practice afterward it became an encounter power for them. The campaign ended after 12th level, but we may return to them next time I run. [/QUOTE]
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Thematic use of Epic Destinies - how have you used them in play?
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