Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Thematic use of Epic Destinies - how have you used them in play?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6161788" data-attributes="member: 6696971"><p>@<span style="font-size: 10px"><a href="http://www.enworld.org/forum/member.php?42582-pemerton" target="_blank"><strong><span style="color: #ff6600">pemerton</span></strong></a> </span>I think I have a pretty good grip on the PCs in your group and I think one of your primary barriers is that each character is very "force-multiplication" driven. The only "dedicated" striker you have is not a swordsman but rather an immediate action driven ranged, Ranger/Cleric hybrid. Your Sorceror, from recollection, is an AoE heavy, buffed Blazing Starfall build. Then you have your Invoker who is right out.</p><p></p><p>Out of the two melee characters, the Paladin and the Fighter, one is built to be a very stout, single target Defender with secondary Leadership and the Fighter is built as an AoE damage/control machine; neither of which are particularly suited for the dynamics of a duel. With that being said, I think your Fighter has some built-in advantages that assist in creating a compelling duel; the forced movement involved in the build, above average AC and HPs. The first is really key. I know he uses a polearm so he probably has the feat tools for that that grants OA and buffs FM. </p><p></p><p>If I can make a few suggestions specifically to challenge that Fighter, it would be to:</p><p></p><p>1) Have an enemy that has a polearm as well and with it an aura 2 automatic damage to any enemy that is in the aura at the start of the BBEG's turn. That will incentivize and compel the Fighter to make tactical, movement-based decisions to move in and out of the aura, risking an OA on a move rather than taking the auto-damage. Further, the adversary should have forced movement rider (s) and possible an encounter power move action.</p><p></p><p>2) With the Fighter's and adversary's forced movement powers, Hindering Terrain and several Terrain Encounter Powers that are No Action riders triggered when a target enters the space would work great. However, I'd make these overt (as in power cards or annotations on the grid that get taken off when used). Eg; </p><p></p><p><em><span style="color: #ffa500"><strong>Tangling Thicket of Thorns</strong></span></em></p><p><em><span style="color: #ffa500"><strong></strong>Encounter - No Action </span></em></p><p><em><span style="color: #ffa500">Trigger: Enemy enters the TToT.</span></em></p><p><em><span style="color: #ffa500">Attack: Level + 3 (or 5) vs Reflex</span></em></p><p><em><span style="color: #ffa500">Effect: Target takes 5 OG and is slowed (save ends). The TToT becomes difficult terrain until the end of the encounter.</span></em></p><p><em><span style="color: #ffa500"></span></em></p><p>3) I've been using end of round encounter cards for various fights since AD&D 2e Combat and Tactics. For duels especially, it will introduce round by round dynamism. An encounter card for a mobile hazard or random entropy is good; eg a log that rolls down a waterfall and attacks the duelists in the ankle-deep water, causing small damage, prone and sliding them to the edge of the secondary water fall (or just a slide in any direction of their choosing if it misses) livens things up quite a bit. The same applies for a stray arrow attack from a neighboring skirmish, or unseen slippery rocks. It animates the fight further by mandating mobility and brings all manner of genre "stuff" into play that would otherwise be outside of the scope of the duel.</p><p></p><p>@<span style="font-size: 10px"><a href="http://www.enworld.org/forum/member.php?463-S-mon" target="_blank"><strong><span style="color: #ff6600">S'mon</span></strong></a></span> I'll look at those PCs and look over the available ED's tonight S'mon. The PC with primordial as atagonist is rife with material.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6161788, member: 6696971"] @[SIZE=2][URL="http://www.enworld.org/forum/member.php?42582-pemerton"][B][COLOR=#ff6600]pemerton[/COLOR][/B][/URL] [/SIZE]I think I have a pretty good grip on the PCs in your group and I think one of your primary barriers is that each character is very "force-multiplication" driven. The only "dedicated" striker you have is not a swordsman but rather an immediate action driven ranged, Ranger/Cleric hybrid. Your Sorceror, from recollection, is an AoE heavy, buffed Blazing Starfall build. Then you have your Invoker who is right out. Out of the two melee characters, the Paladin and the Fighter, one is built to be a very stout, single target Defender with secondary Leadership and the Fighter is built as an AoE damage/control machine; neither of which are particularly suited for the dynamics of a duel. With that being said, I think your Fighter has some built-in advantages that assist in creating a compelling duel; the forced movement involved in the build, above average AC and HPs. The first is really key. I know he uses a polearm so he probably has the feat tools for that that grants OA and buffs FM. If I can make a few suggestions specifically to challenge that Fighter, it would be to: 1) Have an enemy that has a polearm as well and with it an aura 2 automatic damage to any enemy that is in the aura at the start of the BBEG's turn. That will incentivize and compel the Fighter to make tactical, movement-based decisions to move in and out of the aura, risking an OA on a move rather than taking the auto-damage. Further, the adversary should have forced movement rider (s) and possible an encounter power move action. 2) With the Fighter's and adversary's forced movement powers, Hindering Terrain and several Terrain Encounter Powers that are No Action riders triggered when a target enters the space would work great. However, I'd make these overt (as in power cards or annotations on the grid that get taken off when used). Eg; [I][COLOR=#ffa500][B]Tangling Thicket of Thorns [/B]Encounter - No Action Trigger: Enemy enters the TToT. Attack: Level + 3 (or 5) vs Reflex Effect: Target takes 5 OG and is slowed (save ends). The TToT becomes difficult terrain until the end of the encounter. [/COLOR][/I] 3) I've been using end of round encounter cards for various fights since AD&D 2e Combat and Tactics. For duels especially, it will introduce round by round dynamism. An encounter card for a mobile hazard or random entropy is good; eg a log that rolls down a waterfall and attacks the duelists in the ankle-deep water, causing small damage, prone and sliding them to the edge of the secondary water fall (or just a slide in any direction of their choosing if it misses) livens things up quite a bit. The same applies for a stray arrow attack from a neighboring skirmish, or unseen slippery rocks. It animates the fight further by mandating mobility and brings all manner of genre "stuff" into play that would otherwise be outside of the scope of the duel. @[SIZE=2][URL="http://www.enworld.org/forum/member.php?463-S-mon"][B][COLOR=#ff6600]S'mon[/COLOR][/B][/URL][/SIZE] I'll look at those PCs and look over the available ED's tonight S'mon. The PC with primordial as atagonist is rife with material. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Thematic use of Epic Destinies - how have you used them in play?
Top