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<blockquote data-quote="Crothian" data-source="post: 396983" data-attributes="member: 232"><p>Yes, the lack of certain abilities makes this tough. With rogues, they have enough skill points to allow skills to really be the focus and that Use Magical Device skill is key. It was a heavily urban run game that allowed for sneakiness and well thought out plans. They had two melee rogues who would go for the sneak attacks, one ranged who picked off people, and one who specialized in Use Magical Device to use wands and be the artillery so to speak. </p><p></p><p>They Fighter one was more difficult becasue they could dish out so much damage so fast it was hard to get good encounters. Also, the healing was only potions, so if a battle got bad it was hard for them to recover. They had three melee specialists and one archer. We had a heavy hitter, a two weapon guy, and a spring attacker. The spring attacker was the diffrernce maker. He ranged all over the combat setting up flanking and taking advantage of everything.</p></blockquote><p></p>
[QUOTE="Crothian, post: 396983, member: 232"] Yes, the lack of certain abilities makes this tough. With rogues, they have enough skill points to allow skills to really be the focus and that Use Magical Device skill is key. It was a heavily urban run game that allowed for sneakiness and well thought out plans. They had two melee rogues who would go for the sneak attacks, one ranged who picked off people, and one who specialized in Use Magical Device to use wands and be the artillery so to speak. They Fighter one was more difficult becasue they could dish out so much damage so fast it was hard to get good encounters. Also, the healing was only potions, so if a battle got bad it was hard for them to recover. They had three melee specialists and one archer. We had a heavy hitter, a two weapon guy, and a spring attacker. The spring attacker was the diffrernce maker. He ranged all over the combat setting up flanking and taking advantage of everything. [/QUOTE]
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