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<blockquote data-quote="s/LaSH" data-source="post: 398554" data-attributes="member: 6929"><p>I'm running a campaign themed around a fantastic medieval Europe. I've done a lot of research, then twisted things to shift closer to regular D&D, but the period is quite fun in itself. There's a lot of additional emotion involved when one PC is from France, and the other is from Italy. (The players are both New Zealanders, of course; they're good players, if a little slow.)</p><p></p><p>Basing a webcomic on the campaign brought me more feedback too. People seem to like the bits in the intro where elves sack Rome. The fact that Saladin has gnolls in his army appealed to others. When the focus shifts into the East (Russian steppes and Mongolia), there are orcs - but the first orc they met was a street performer doing a cossack dance. They gave him money.</p><p></p><p>It's not necessarily a strong theme, but there's enough resonance there with what players know that it works. (They're both fluent in French, I should mention, which makes it difficult for a DM who isn't.) They can discuss the style of sleeving on their armour and know what they're talking about.</p><p></p><p>For flavour in a campaign, you can't really beat seven thousand years of development.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>That's the first smiley I've ever used in public...</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 398554, member: 6929"] I'm running a campaign themed around a fantastic medieval Europe. I've done a lot of research, then twisted things to shift closer to regular D&D, but the period is quite fun in itself. There's a lot of additional emotion involved when one PC is from France, and the other is from Italy. (The players are both New Zealanders, of course; they're good players, if a little slow.) Basing a webcomic on the campaign brought me more feedback too. People seem to like the bits in the intro where elves sack Rome. The fact that Saladin has gnolls in his army appealed to others. When the focus shifts into the East (Russian steppes and Mongolia), there are orcs - but the first orc they met was a street performer doing a cossack dance. They gave him money. It's not necessarily a strong theme, but there's enough resonance there with what players know that it works. (They're both fluent in French, I should mention, which makes it difficult for a DM who isn't.) They can discuss the style of sleeving on their armour and know what they're talking about. For flavour in a campaign, you can't really beat seven thousand years of development.;) That's the first smiley I've ever used in public... [/QUOTE]
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