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<blockquote data-quote="drexes" data-source="post: 3239219" data-attributes="member: 24176"><p>Meh.</p><p></p><p>You've basically come up with a grossly over simplified solution to a more complex problem. Munchkins can munchkin with just a PHB, lord knows we've all read posts about some broken combo from way back. The only thing new books have done is make new combos for brokenness (so not a word). But I must say, as a very anti-power-gamer myself, I would find the theme thing you put forth annoying. I would be more frustrated by that rulejust because of its implication that I must not be mature enough to handle making my leveling decsions character-based and need a DM instituted rule to govern me, beyond the Rule 0, which should be all you need. Second, thematically just because the title of the book fits the theme doesn't mean the contents do, or that they are limited to that type of character. Divine characters lose out on some (not many) divine feats from complete warrior, and not everything in a book in necessarily thematic which goes around your stated objective. </p><p></p><p>A good role-playing group has to have trust, because honestly it's alot like acting and if you want it to get REALLY good you have to put alot of yourself into a character. Arbitrary rules like "Bob can use this book but Steve can't, he can use this one," don't promote that level of trust, they hinder it. If you want your players to do less power-gaming and more thematic role-playing tell them and then help them make good decisions but don't try to mandate it. Any changes causes a level of resistance, forced and dictated change exacerbate the level of resistance. </p><p></p><p>Then when you have softly spoken of your desires for more thematic play, you review characters whenever they are levelled and if necessary you can question, ask explanation and if all else fails, gently invoke Rule 0.</p><p></p><p>Just what I thought, take it or leave it.</p><p>Drexes</p></blockquote><p></p>
[QUOTE="drexes, post: 3239219, member: 24176"] Meh. You've basically come up with a grossly over simplified solution to a more complex problem. Munchkins can munchkin with just a PHB, lord knows we've all read posts about some broken combo from way back. The only thing new books have done is make new combos for brokenness (so not a word). But I must say, as a very anti-power-gamer myself, I would find the theme thing you put forth annoying. I would be more frustrated by that rulejust because of its implication that I must not be mature enough to handle making my leveling decsions character-based and need a DM instituted rule to govern me, beyond the Rule 0, which should be all you need. Second, thematically just because the title of the book fits the theme doesn't mean the contents do, or that they are limited to that type of character. Divine characters lose out on some (not many) divine feats from complete warrior, and not everything in a book in necessarily thematic which goes around your stated objective. A good role-playing group has to have trust, because honestly it's alot like acting and if you want it to get REALLY good you have to put alot of yourself into a character. Arbitrary rules like "Bob can use this book but Steve can't, he can use this one," don't promote that level of trust, they hinder it. If you want your players to do less power-gaming and more thematic role-playing tell them and then help them make good decisions but don't try to mandate it. Any changes causes a level of resistance, forced and dictated change exacerbate the level of resistance. Then when you have softly spoken of your desires for more thematic play, you review characters whenever they are levelled and if necessary you can question, ask explanation and if all else fails, gently invoke Rule 0. Just what I thought, take it or leave it. Drexes [/QUOTE]
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