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General Tabletop Discussion
*Pathfinder & Starfinder
Themes are Dead; long live Specialties
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<blockquote data-quote="Crazy Jerome" data-source="post: 5991003" data-attributes="member: 54877"><p>I'm not that concerned with what they call it, as long as it is semi-plausible for what it does. I'm more concerned that it does what it intends to do. The intention is still a bit vague, which is being reflected in the name change, but that's a symptom not a cause.</p><p> </p><p>Note that another, potentially highly useful, aspect of the package of smaller elements is that it means that far more packages can be made acceptable. If you've got a class (or prestige class) or feat or spell that's out of whack (or that you think is), the temptation is very strong to ban it outright or replace it entirely. This can cause friction or extra work at a table.</p><p> </p><p>But if it turns out that the Whatchamacallit Specialty is a little overpowered for your campaign, but Bob wants it for his character, it isn't that hard to swap out one ability in the package to bring it more in line, while still sticking with the flavor. If Bob is sincere that it was the flavor he was after, then he won't mind. He might even like the nerfed version a bit better, if the change reinforces the flavor. If Bob is just making an excuse to try to powergame over the groups' acceptable limits, well now you know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5991003, member: 54877"] I'm not that concerned with what they call it, as long as it is semi-plausible for what it does. I'm more concerned that it does what it intends to do. The intention is still a bit vague, which is being reflected in the name change, but that's a symptom not a cause. Note that another, potentially highly useful, aspect of the package of smaller elements is that it means that far more packages can be made acceptable. If you've got a class (or prestige class) or feat or spell that's out of whack (or that you think is), the temptation is very strong to ban it outright or replace it entirely. This can cause friction or extra work at a table. But if it turns out that the Whatchamacallit Specialty is a little overpowered for your campaign, but Bob wants it for his character, it isn't that hard to swap out one ability in the package to bring it more in line, while still sticking with the flavor. If Bob is sincere that it was the flavor he was after, then he won't mind. He might even like the nerfed version a bit better, if the change reinforces the flavor. If Bob is just making an excuse to try to powergame over the groups' acceptable limits, well now you know. :p [/QUOTE]
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Themes are Dead; long live Specialties
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