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General Tabletop Discussion
*Pathfinder & Starfinder
Themes are Dead; long live Specialties
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<blockquote data-quote="Pour" data-source="post: 5991616" data-attributes="member: 59411"><p>If we are going to talk about concerns, I have to wonder if specialties will encourage or discourage feat bloat. Will we see an increase of quirky yet flavorful feats created solely to be part of a given specialty package, or will each feat in a given specialty be a juicy-enough element waiting to be recombined into new specialties? What stops the trading of quirky for more mechanical beef when you build characters ala carte? Are ala carte characters okay being stronger for time invested? I don't really like that notion, or the optimization burden it breeds. </p><p></p><p>Also how do you address the tendency to optimize when faced with multiple feats all related to the same thing, say three different sword-related feats given by a samurai, duelist, and sword-sage? What's stopping the establishment of must-have feats in the ala carte and homebrew specialty arenas? How do designers prevent the invalidating of older specialties based solely on better numbers of new/other feats?</p></blockquote><p></p>
[QUOTE="Pour, post: 5991616, member: 59411"] If we are going to talk about concerns, I have to wonder if specialties will encourage or discourage feat bloat. Will we see an increase of quirky yet flavorful feats created solely to be part of a given specialty package, or will each feat in a given specialty be a juicy-enough element waiting to be recombined into new specialties? What stops the trading of quirky for more mechanical beef when you build characters ala carte? Are ala carte characters okay being stronger for time invested? I don't really like that notion, or the optimization burden it breeds. Also how do you address the tendency to optimize when faced with multiple feats all related to the same thing, say three different sword-related feats given by a samurai, duelist, and sword-sage? What's stopping the establishment of must-have feats in the ala carte and homebrew specialty arenas? How do designers prevent the invalidating of older specialties based solely on better numbers of new/other feats? [/QUOTE]
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Themes are Dead; long live Specialties
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