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Themes article up
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<blockquote data-quote="Neonchameleon" data-source="post: 5553181" data-attributes="member: 87792"><p>The current ones are <em>much</em> more reasonable than the Dark Sun themes. Because there is a lot less of the law of unintended consequences in them. Just picking obvious Dark Sun issues, there's the Elemental Priest. I don't know if you've ever seen what a clog-the-battlefield controller can do in an urban setting, but it locks the battlefield down and makes the DM's life incredibly frustrating. Now giving the Elemental Priest theme to a shaman is just... obnoxious. But it's the law of unintended consequences that's the problem. Giving fighters power such as Fearsome Command (Area Burst 2 as their L3 encounter power) or Dazzling Flash (close burst 5). Spraying marks all over the place. Or let's look at the Wilder (crit on 18-20) combined with a seriously multiattacking ranger. Throw in an Avenger multiclass for good measure*.</p><p></p><p>Generally the DS themes are balanced. But some of them with some combinations of classes are ridiculously over the top.</p><p></p><p>* Turn 1: Psychic Surge, triggering your Quarry and Hobbling Strike. Move in. Trigger Avenger Multiclass. Action Point for Twin Strike. (2 attacks). World Serpent's Grasp to knock the enemy prone so they can't run away (and so you can get Headsman's Chop in). Interrupt: Disruptive strike. (3). </p><p>Turn 2: Twin Strike (5), Off Hand Strike (6), Ruffling Sting (7).</p><p></p><p>That's 7 attacks, rolling twice, and critting on an 18-20 - a crit chance of slightly more than 1/4 - or an average of 1.75 crits over the two turns. (Without the action point you only get five attacks, but you get the action point in more than half your encounters).</p><p></p><p>You sure you want to talk about Power Creep?</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5553181, member: 87792"] The current ones are [I]much[/I] more reasonable than the Dark Sun themes. Because there is a lot less of the law of unintended consequences in them. Just picking obvious Dark Sun issues, there's the Elemental Priest. I don't know if you've ever seen what a clog-the-battlefield controller can do in an urban setting, but it locks the battlefield down and makes the DM's life incredibly frustrating. Now giving the Elemental Priest theme to a shaman is just... obnoxious. But it's the law of unintended consequences that's the problem. Giving fighters power such as Fearsome Command (Area Burst 2 as their L3 encounter power) or Dazzling Flash (close burst 5). Spraying marks all over the place. Or let's look at the Wilder (crit on 18-20) combined with a seriously multiattacking ranger. Throw in an Avenger multiclass for good measure*. Generally the DS themes are balanced. But some of them with some combinations of classes are ridiculously over the top. * Turn 1: Psychic Surge, triggering your Quarry and Hobbling Strike. Move in. Trigger Avenger Multiclass. Action Point for Twin Strike. (2 attacks). World Serpent's Grasp to knock the enemy prone so they can't run away (and so you can get Headsman's Chop in). Interrupt: Disruptive strike. (3). Turn 2: Twin Strike (5), Off Hand Strike (6), Ruffling Sting (7). That's 7 attacks, rolling twice, and critting on an 18-20 - a crit chance of slightly more than 1/4 - or an average of 1.75 crits over the two turns. (Without the action point you only get five attacks, but you get the action point in more than half your encounters). You sure you want to talk about Power Creep? [/QUOTE]
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