Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Themes article up
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5553419" data-attributes="member: 82106"><p>I guess I don't understand why it is always bad when the devs adjust course a bit. They've had almost a year of experience with DS themes. </p><p></p><p></p><p></p><p>I think this is a bad reading of the rules personally. Alchemical Items are NOT MAGIC ITEMS. The description of Alchemy in AV1 says that outright. Beyond that there is some 'advisory text' in the RC stating that Uncommon and Rare items not made in modern times. It isn't actually a RULE. Beyond that Essentials doesn't HAVE rituals, and thus has no way to craft items to start with, so that text really is more a fluff statement about how the world works. At most it says "you can't buy uncommon rare MAGIC items normally". Enchant Magic Item itself has NOT been errated to make any statement about rarity, nor has Brew Potion, nor has the Alchemy feat. </p><p></p><p>Thus I disagree that you can't make uncommon Alchemical items. It would be reasonable to assume that the formulae for uncommon/rare Alchemical items are not available for sale, but even this is not clearly stated by any rule. What is clear is this kind of thing would be in the province of the DM (which it really always was anyway...).</p><p></p><p></p><p></p><p>I don't think Animal Master is rubbish. The whole issue of the 'glass animal' IS an issue. It certainly is a mechanically marginal package, though. Still, it is quite thematic. As we discussed with the Vampire, game elements which can't fulfill their role in enabling a character option that provides the proper CONCEPT is worthless. Mechanics must take a second seat to concept. This theme would be great in a variety of settings (particularly a less combat-oriented game that featured a lot of intrigue and such).</p><p></p><p></p><p></p><p>I think I pretty much have to agree with you here. Except I would say that there's no real ambiguity. If you are an Order Adept and don't have a spell book you can select wizard utility powers just like they were utility powers of your own class. Nasty, and obviously someone didn't think this through at all. Personally I'd restrict it to level 2. Still problematic, but not completely off-the-wall insane.</p><p></p><p></p><p></p><p>This one I have mixed feelings about. It is not OP, but is reasonably nice. OTOH nothing in it really says to me "Apprentice Wizard". I think a cantrip instead of an item would have worked better. </p><p></p><p></p><p></p><p>I think Order Adept aside the power level is OK. There are some very nice Alchemical items that are as useful as Color Orb. Wizards have other daze powers, and honestly at low levels daze is not that great. Non-wizards are not going to be using this at high levels anyway unless they are implement users, in which case they will have better things to do. A fighter picking it up? Yeah, kind of nifty but without an implement he won't be using it for that long, effectively, and if he had to burn his theme slot AND a feat for an implement just to use Color Orb? Meh.</p><p></p><p> Animal Master is definitely lower in combat power than the others, but it really isn't a big deal, and the character DOES gain a LOT in out-of-combat utility. Order Adept is going to need to lose the +2 WILL and the unlimited utility swap. That's the main complaint I can accept. I really think you might want to go do a stint as a game designer Aegeri, it ain't easy, trust me....</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5553419, member: 82106"] I guess I don't understand why it is always bad when the devs adjust course a bit. They've had almost a year of experience with DS themes. I think this is a bad reading of the rules personally. Alchemical Items are NOT MAGIC ITEMS. The description of Alchemy in AV1 says that outright. Beyond that there is some 'advisory text' in the RC stating that Uncommon and Rare items not made in modern times. It isn't actually a RULE. Beyond that Essentials doesn't HAVE rituals, and thus has no way to craft items to start with, so that text really is more a fluff statement about how the world works. At most it says "you can't buy uncommon rare MAGIC items normally". Enchant Magic Item itself has NOT been errated to make any statement about rarity, nor has Brew Potion, nor has the Alchemy feat. Thus I disagree that you can't make uncommon Alchemical items. It would be reasonable to assume that the formulae for uncommon/rare Alchemical items are not available for sale, but even this is not clearly stated by any rule. What is clear is this kind of thing would be in the province of the DM (which it really always was anyway...). I don't think Animal Master is rubbish. The whole issue of the 'glass animal' IS an issue. It certainly is a mechanically marginal package, though. Still, it is quite thematic. As we discussed with the Vampire, game elements which can't fulfill their role in enabling a character option that provides the proper CONCEPT is worthless. Mechanics must take a second seat to concept. This theme would be great in a variety of settings (particularly a less combat-oriented game that featured a lot of intrigue and such). I think I pretty much have to agree with you here. Except I would say that there's no real ambiguity. If you are an Order Adept and don't have a spell book you can select wizard utility powers just like they were utility powers of your own class. Nasty, and obviously someone didn't think this through at all. Personally I'd restrict it to level 2. Still problematic, but not completely off-the-wall insane. This one I have mixed feelings about. It is not OP, but is reasonably nice. OTOH nothing in it really says to me "Apprentice Wizard". I think a cantrip instead of an item would have worked better. I think Order Adept aside the power level is OK. There are some very nice Alchemical items that are as useful as Color Orb. Wizards have other daze powers, and honestly at low levels daze is not that great. Non-wizards are not going to be using this at high levels anyway unless they are implement users, in which case they will have better things to do. A fighter picking it up? Yeah, kind of nifty but without an implement he won't be using it for that long, effectively, and if he had to burn his theme slot AND a feat for an implement just to use Color Orb? Meh. Animal Master is definitely lower in combat power than the others, but it really isn't a big deal, and the character DOES gain a LOT in out-of-combat utility. Order Adept is going to need to lose the +2 WILL and the unlimited utility swap. That's the main complaint I can accept. I really think you might want to go do a stint as a game designer Aegeri, it ain't easy, trust me.... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Themes article up
Top