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<blockquote data-quote="wayne62682" data-source="post: 5554145" data-attributes="member: 40455"><p>IMO mechanics are worth infinitely more than concept. A concept needs mechanics to be effective, otherwise it's at best false and at worst an outright lie. Without mechanics to back it up, you don't have a concept; at least not a feasible one. This has been my personal problem with D&D since 3.x and even since 2nd edition, whereby I had a concept that should have been valid and the mechanics didn't support at all or, best case scenario, supported midway through the life of my character (e.g. making an effective Fighter/Mage class in 3.x without using the Duskblade or some of the UA rules like the Battle Sorcerer - you had to be minimum I think like 12th level or so to even begin to touch upon the right concept for a fighter/mage).</p><p></p><p>Mechanics alone can exist without a concept because it's up to the individual to create the concept; isn't this how generic rule systems work? You don't get a concept, just the rules and it's up to you to decide upon the concept.</p></blockquote><p></p>
[QUOTE="wayne62682, post: 5554145, member: 40455"] IMO mechanics are worth infinitely more than concept. A concept needs mechanics to be effective, otherwise it's at best false and at worst an outright lie. Without mechanics to back it up, you don't have a concept; at least not a feasible one. This has been my personal problem with D&D since 3.x and even since 2nd edition, whereby I had a concept that should have been valid and the mechanics didn't support at all or, best case scenario, supported midway through the life of my character (e.g. making an effective Fighter/Mage class in 3.x without using the Duskblade or some of the UA rules like the Battle Sorcerer - you had to be minimum I think like 12th level or so to even begin to touch upon the right concept for a fighter/mage). Mechanics alone can exist without a concept because it's up to the individual to create the concept; isn't this how generic rule systems work? You don't get a concept, just the rules and it's up to you to decide upon the concept. [/QUOTE]
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