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<blockquote data-quote="Nemesis Destiny" data-source="post: 5557117" data-attributes="member: 98255"><p>That's what the other posters are complaining about though - a monster doesn't have to devote an attack to killing the animal - it just has to catch it in an area effect and *poof* - animal destroyed until the end of the adventure. This is not even uncommon at low levels.</p><p></p><p>^--- EDIT - ninja'd! ---^</p><p></p><p>For it to be halfway viable, it would have to work like a familiar, or perhaps like a shaman's spirit companion, where it is not a valid target for area and burst attacks (melee or ranged only). That way, if a monster wanted to hurt it, the DM would have to target the animal specifically, thus "wasting" an attack. At least then its death would not have been for absolutely nothing. So much unlike the current situation, where it can just be casually killed by anything with area effects, auras, zones, etc.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5557117, member: 98255"] That's what the other posters are complaining about though - a monster doesn't have to devote an attack to killing the animal - it just has to catch it in an area effect and *poof* - animal destroyed until the end of the adventure. This is not even uncommon at low levels. ^--- EDIT - ninja'd! ---^ For it to be halfway viable, it would have to work like a familiar, or perhaps like a shaman's spirit companion, where it is not a valid target for area and burst attacks (melee or ranged only). That way, if a monster wanted to hurt it, the DM would have to target the animal specifically, thus "wasting" an attack. At least then its death would not have been for absolutely nothing. So much unlike the current situation, where it can just be casually killed by anything with area effects, auras, zones, etc. [/QUOTE]
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