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<blockquote data-quote="Aegeri" data-source="post: 5557884" data-attributes="member: 78116"><p>The problem with the BMR is the BMR powers are absolutely terrible. In reality, you're a ranger with a pet that serves as a flanking buddy and does little else. That is kind of useful, especially for a bow ranger as it lets you have a melee presence as well - but it's also not actually very good in terms of concept. All the beast really does is occupy a square for flanking but the damage is <em>miserable</em> so you never ever attack with it (or take beast master ranger powers). I can see the benefit there, but it really takes some work and MM3 creatures (due to the companions poor defenses) can dismantle them easily with bursts/blasts. Certain creatures can even turn them into a liability due to always hitting it with their powers.</p><p></p><p>You see, I like my options to actually be options and not traps. The BMR is a gigantic example of the perfect trap option in 4E. You take it and then ignore <em>every</em> power that has to do with it in the game. It's literally something there to occupy a square and provide an extra source for placing quarry (which is why I see bow rangers use them). In every other way it's a trap option and grossly inferior to the other two fighting styles. If you optimize it, which is literally just taking it for the quarry and flanking benefits it is useful in a way. Otherwise someone who takes it and the powers will basically be walking right into an enormous trap.</p><p></p><p>That is poor design and why I rag it. Plus all the other styles are flat out superior options. Gaining CA is easy enough mitigating the beasts ability to flank as being *that* great, it can't do jack to monsters with its attacks so it's irrelevant for that and defensively it's a bust. If you're a bow ranger I can *really* see the advantage it provides with quarry. Now that is unquestionable to me, but is it *really* worth giving up some of the ridiculous prime shot feats and +1 accuracy? It's really not.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5557884, member: 78116"] The problem with the BMR is the BMR powers are absolutely terrible. In reality, you're a ranger with a pet that serves as a flanking buddy and does little else. That is kind of useful, especially for a bow ranger as it lets you have a melee presence as well - but it's also not actually very good in terms of concept. All the beast really does is occupy a square for flanking but the damage is [I]miserable[/I] so you never ever attack with it (or take beast master ranger powers). I can see the benefit there, but it really takes some work and MM3 creatures (due to the companions poor defenses) can dismantle them easily with bursts/blasts. Certain creatures can even turn them into a liability due to always hitting it with their powers. You see, I like my options to actually be options and not traps. The BMR is a gigantic example of the perfect trap option in 4E. You take it and then ignore [I]every[/I] power that has to do with it in the game. It's literally something there to occupy a square and provide an extra source for placing quarry (which is why I see bow rangers use them). In every other way it's a trap option and grossly inferior to the other two fighting styles. If you optimize it, which is literally just taking it for the quarry and flanking benefits it is useful in a way. Otherwise someone who takes it and the powers will basically be walking right into an enormous trap. That is poor design and why I rag it. Plus all the other styles are flat out superior options. Gaining CA is easy enough mitigating the beasts ability to flank as being *that* great, it can't do jack to monsters with its attacks so it's irrelevant for that and defensively it's a bust. If you're a bow ranger I can *really* see the advantage it provides with quarry. Now that is unquestionable to me, but is it *really* worth giving up some of the ridiculous prime shot feats and +1 accuracy? It's really not. [/QUOTE]
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