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<blockquote data-quote="Aegeri" data-source="post: 5558142" data-attributes="member: 78116"><p>I'm kind of confused because IIRC this only triggers on when an enemy makes a <em>melee</em> attack against the beast. Quite frankly, any enemy that is dumb enough to attack the beast companion with a melee attack is wasting a *lot* of time and effort unless forced to. Bursts and blasts trivially kill the beast companion off, while affecting PCs most of the time as well. Unless there is literally no other target, I can't remember the last time I made a melee attack against a beast companion after heroic tier. There is literally no point to attacking it unless you are forced to actually do so (as it's opportunity attacks suck).</p><p></p><p>The fact the beast is like a giant cat, feebly scratching away at any monster at paragon or above makes it very little threat*. You're going to have to tell me how you make it threatening enough for any paragon or epic monster to even bother with (except for including in bursts). I guess if you immobilize an enemy and put the beast adjacent you might get an attack? That's a lot of effort for a maybe.</p><p>It does? I'm... okay, I'm just not seeing that frankly. Why is anything bothering to melee attack the beast companion? I mean if they are doing that, the beast is being MUCH more useful than I would ever anticipate! In fact the instant any creature wastes its standard action on the beast attacking it like that, you've had a major victory in the first place!</p><p></p><p>Have I missed something here?</p><p>Traps and hazards often simply inflict automatic damage (or incorporate such effects). Even when they don't, because the minions defenses don't scale they are practically hit on everything but a 1 very quickly, which might as well automatically kill them. This is why they have such huge problems with auras in particular.</p><p></p><p>*Now that I think of it, this reminds me of how pre-MM3 monsters felt like against PCs!</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5558142, member: 78116"] I'm kind of confused because IIRC this only triggers on when an enemy makes a [I]melee[/I] attack against the beast. Quite frankly, any enemy that is dumb enough to attack the beast companion with a melee attack is wasting a *lot* of time and effort unless forced to. Bursts and blasts trivially kill the beast companion off, while affecting PCs most of the time as well. Unless there is literally no other target, I can't remember the last time I made a melee attack against a beast companion after heroic tier. There is literally no point to attacking it unless you are forced to actually do so (as it's opportunity attacks suck). The fact the beast is like a giant cat, feebly scratching away at any monster at paragon or above makes it very little threat*. You're going to have to tell me how you make it threatening enough for any paragon or epic monster to even bother with (except for including in bursts). I guess if you immobilize an enemy and put the beast adjacent you might get an attack? That's a lot of effort for a maybe. It does? I'm... okay, I'm just not seeing that frankly. Why is anything bothering to melee attack the beast companion? I mean if they are doing that, the beast is being MUCH more useful than I would ever anticipate! In fact the instant any creature wastes its standard action on the beast attacking it like that, you've had a major victory in the first place! Have I missed something here? Traps and hazards often simply inflict automatic damage (or incorporate such effects). Even when they don't, because the minions defenses don't scale they are practically hit on everything but a 1 very quickly, which might as well automatically kill them. This is why they have such huge problems with auras in particular. *Now that I think of it, this reminds me of how pre-MM3 monsters felt like against PCs! [/QUOTE]
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