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<blockquote data-quote="Aegeri" data-source="post: 5558175" data-attributes="member: 78116"><p>I agree, that would be an obvious solution and again: I wonder <em>why that wasn't put into its rules in the first place if that was the intent</em>.</p><p></p><p>On the shaman spirit companion, I absolutely 100% disagree. For numerous reasons as well. Firstly, spirit companions cannot be targeted by bursts and blasts in the first place. This automatically makes them one of the most resilient features of its type in 4E. They are also not harmed by auras, so a creature to get rid of them the companion has to specifically be targeted by a melee or ranged attack. This is a <em>huge</em> victory for the shaman. Much like the BMR above, if a monster wastes its standard action attacking it you have scored a *huge* victory. That's damage not being directed at anything important.</p><p></p><p>Additionally, the spirit is very easily resummoned and in fact by being dismissed it can be a considerable advantage in many ways. So I have no sympathy for the spirit companion and it works extremely well. If it could be killed by bursts or blasts I would agree. As it can't if a creature uses its standard action on the spirit with an attack, the creature has used its turn in a terrible manner making a <em>huge</em> victory for the PCs.</p><p>They failed spectacularly. Had the rest of the themes been like that I agree. As it is with something as mechanically strong as Order Adept in there, the deficiencies in themes like the animal master are all the more glaring. If the themes were all of that kind of level, adding minor mechanical benefits and something else utility wise I would agree. But when you have such a gigantic mechanical gulf between them, then they fail.</p><p></p><p>Terrible options are as bad as overpowered options. They clutter the CB and can lead new players into making poor choices - making them feel marginalized at the table when they soon find themselves rendered very ineffective. I mean we're literally talking about something that is at your DMs mercy entirely, vs. something that is almost one of the best examples of power creep in 4E!</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5558175, member: 78116"] I agree, that would be an obvious solution and again: I wonder [I]why that wasn't put into its rules in the first place if that was the intent[/I]. On the shaman spirit companion, I absolutely 100% disagree. For numerous reasons as well. Firstly, spirit companions cannot be targeted by bursts and blasts in the first place. This automatically makes them one of the most resilient features of its type in 4E. They are also not harmed by auras, so a creature to get rid of them the companion has to specifically be targeted by a melee or ranged attack. This is a [I]huge[/I] victory for the shaman. Much like the BMR above, if a monster wastes its standard action attacking it you have scored a *huge* victory. That's damage not being directed at anything important. Additionally, the spirit is very easily resummoned and in fact by being dismissed it can be a considerable advantage in many ways. So I have no sympathy for the spirit companion and it works extremely well. If it could be killed by bursts or blasts I would agree. As it can't if a creature uses its standard action on the spirit with an attack, the creature has used its turn in a terrible manner making a [I]huge[/I] victory for the PCs. They failed spectacularly. Had the rest of the themes been like that I agree. As it is with something as mechanically strong as Order Adept in there, the deficiencies in themes like the animal master are all the more glaring. If the themes were all of that kind of level, adding minor mechanical benefits and something else utility wise I would agree. But when you have such a gigantic mechanical gulf between them, then they fail. Terrible options are as bad as overpowered options. They clutter the CB and can lead new players into making poor choices - making them feel marginalized at the table when they soon find themselves rendered very ineffective. I mean we're literally talking about something that is at your DMs mercy entirely, vs. something that is almost one of the best examples of power creep in 4E! [/QUOTE]
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