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Themes article up
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<blockquote data-quote="UngeheuerLich" data-source="post: 5558199" data-attributes="member: 59057"><p>of course, the damage that carries over to the shaman needs to be increased accordingly. I guess the intention was that thetreshold, which scales with 0.5*level should scale with monster average damage. So the new MM3 math should mathematically force the adjustment of the treshold... In a certain way, that would make attacking the spirit more rewarding for the monster...!</p><p></p><p></p><p></p><p>No, they didn´t fail. Even if all themes give a little benefit to all characters, you now have a choice to take an option without great combat applications. If all themes were like that, this choice would not be present, and as such, it would in no way adress the criticized issue. Having combat and noncombat options in the same layer makes it possible. If all themes were like the animal master, this layer would have just been the noncombat layer everyone takes.</p><p></p><p>This in no way means, that adding a layer with pure noncombat choices would have been a bad idea... but this special criticism would not have been invalidated. And I personally (with just a little worry about the order adept and the animal masters animal) like what I see. I like them a lot more in standard D&D than the DS themes, that just add another class role/power source to a character... (which in dark sun seems great to incorporate the old dark sun classes without adding tons of class variants)</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5558199, member: 59057"] of course, the damage that carries over to the shaman needs to be increased accordingly. I guess the intention was that thetreshold, which scales with 0.5*level should scale with monster average damage. So the new MM3 math should mathematically force the adjustment of the treshold... In a certain way, that would make attacking the spirit more rewarding for the monster...! No, they didn´t fail. Even if all themes give a little benefit to all characters, you now have a choice to take an option without great combat applications. If all themes were like that, this choice would not be present, and as such, it would in no way adress the criticized issue. Having combat and noncombat options in the same layer makes it possible. If all themes were like the animal master, this layer would have just been the noncombat layer everyone takes. This in no way means, that adding a layer with pure noncombat choices would have been a bad idea... but this special criticism would not have been invalidated. And I personally (with just a little worry about the order adept and the animal masters animal) like what I see. I like them a lot more in standard D&D than the DS themes, that just add another class role/power source to a character... (which in dark sun seems great to incorporate the old dark sun classes without adding tons of class variants) [/QUOTE]
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