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<blockquote data-quote="Nonlethal Force" data-source="post: 3509173" data-attributes="member: 35788"><p>Magic takes several discrete forms in my homebrew. Let's see:</p><p></p><p>The basics should be stated: arcane, divine, and psionics.</p><p></p><p>"Magic" user can be broken down into those who study for their spells (wizards and the like), those whose power emmanates from their body (sorcerers and warlock types), and those whose magic emmanates from their mind (psionics). This should tell you that I adher to the magic/psionics transparency and as far as vocabulary is concerned I lump all psionics into arcane use. The distinctions are important, though. I liken the wizard (and those like him) to a university professor: always in the books and their power comes from knowledge. A sorcerer and warlock is like a well gifted athlete: they cannot explain why they are able to do the crazy things they can, but their body just knows how. The psionic character is like a weird cross between a hypnotizer and a therapist: the power to unlock the secrets of life is in the mind.</p><p></p><p>Divine magic is a bit easier to understand. There are temple priests who must study and pray dilligently for their spells (Clerics and the like). They are like priests and typical "church clergy" who spend time studying their holy scriptures and draw strength from the knowledge and wisdom gleaned from the words they study. There are also those who simply exude faith (Favored Souls and the like). They are like evangelists who go around and may or may not know the intricate details of the scriptures that represent their faith but boy do they sure talk an entertaining afternnon.</p><p></p><p>Natural magic is simply what it says (Druids/Rangers and the like). Their magic comes from the life of the earth. They draw magic out of the life around them.</p><p></p><p></p><p></p><p>Of course, there is also this thing called alchemy. Alchemy is not a seperate form of "magic" in my world. Rather, alchemy is something that can fit into any of the above discrete categories. It's like a plug and play monitor. With the right ability, anyone can be an alchemist with regard to their area of magic. [Game mechanically speaking, it could be something like the Brew Potion feat or even Craft: Alchemy skill.]</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3509173, member: 35788"] Magic takes several discrete forms in my homebrew. Let's see: The basics should be stated: arcane, divine, and psionics. "Magic" user can be broken down into those who study for their spells (wizards and the like), those whose power emmanates from their body (sorcerers and warlock types), and those whose magic emmanates from their mind (psionics). This should tell you that I adher to the magic/psionics transparency and as far as vocabulary is concerned I lump all psionics into arcane use. The distinctions are important, though. I liken the wizard (and those like him) to a university professor: always in the books and their power comes from knowledge. A sorcerer and warlock is like a well gifted athlete: they cannot explain why they are able to do the crazy things they can, but their body just knows how. The psionic character is like a weird cross between a hypnotizer and a therapist: the power to unlock the secrets of life is in the mind. Divine magic is a bit easier to understand. There are temple priests who must study and pray dilligently for their spells (Clerics and the like). They are like priests and typical "church clergy" who spend time studying their holy scriptures and draw strength from the knowledge and wisdom gleaned from the words they study. There are also those who simply exude faith (Favored Souls and the like). They are like evangelists who go around and may or may not know the intricate details of the scriptures that represent their faith but boy do they sure talk an entertaining afternnon. Natural magic is simply what it says (Druids/Rangers and the like). Their magic comes from the life of the earth. They draw magic out of the life around them. Of course, there is also this thing called alchemy. Alchemy is not a seperate form of "magic" in my world. Rather, alchemy is something that can fit into any of the above discrete categories. It's like a plug and play monitor. With the right ability, anyone can be an alchemist with regard to their area of magic. [Game mechanically speaking, it could be something like the Brew Potion feat or even Craft: Alchemy skill.] [/QUOTE]
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