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Living Worlds
Living 4th Edition
Themes, revisited
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<blockquote data-quote="twilsemail" data-source="post: 5577814" data-attributes="member: 79628"><p>Themes have been presented in two sources at this point and their inclusion in L4W is up for discussion. Let's get to it, here.</p><p> </p><p>The two styles and a brief description follow.</p><p> </p><p>Dark Sun - Almost universally these themes grant one encounter attack power for free at first level, one or two grant utilities. A rare few grant a secondary benefit (skill training, extra Power point, etc.). Each theme presents one power swap option for each level between 2 and 10. Each theme has a handful of feats that augment their granted power (ex. making a mark "Save Ends" as opposed to EONT).</p><p> </p><p>Dragon 399 - Most provide an Encounter attack power or something comparable at first level, a few grant utilities. Several grant a secondary benefit. Afterwards, PCs gain secondary benefits at 5th and 10th levels. and have optional Utility powers at 2nd, 6th and 10th levels. No feats have been provided thus far.</p><p> </p><p>That's all I'm tossing in at the moment, except to say that as more articles were released, the D399 themes and their structure grew on me. I do not think it would be difficult to flesh out 3-4 (or more) of these themes for L4W to supplement those presented in the magazine.</p></blockquote><p></p>
[QUOTE="twilsemail, post: 5577814, member: 79628"] Themes have been presented in two sources at this point and their inclusion in L4W is up for discussion. Let's get to it, here. The two styles and a brief description follow. Dark Sun - Almost universally these themes grant one encounter attack power for free at first level, one or two grant utilities. A rare few grant a secondary benefit (skill training, extra Power point, etc.). Each theme presents one power swap option for each level between 2 and 10. Each theme has a handful of feats that augment their granted power (ex. making a mark "Save Ends" as opposed to EONT). Dragon 399 - Most provide an Encounter attack power or something comparable at first level, a few grant utilities. Several grant a secondary benefit. Afterwards, PCs gain secondary benefits at 5th and 10th levels. and have optional Utility powers at 2nd, 6th and 10th levels. No feats have been provided thus far. That's all I'm tossing in at the moment, except to say that as more articles were released, the D399 themes and their structure grew on me. I do not think it would be difficult to flesh out 3-4 (or more) of these themes for L4W to supplement those presented in the magazine. [/QUOTE]
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