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General Tabletop Discussion
*Pathfinder & Starfinder
Themes: What's the Catch?
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<blockquote data-quote="I'm A Banana" data-source="post: 5301452" data-attributes="member: 2067"><p>If I'm coming at this from the RP aspect, then it matters absolutely 0%. I could take a human and play him like a halfling, or a drow, or a thri-kreen, or a two-headed gigas pixie, or a beholder, or whatever. In 4e, the mechanics and the story are pretty well divorced from each other. I don't need to be able to write down "dwarf" to play a dwarf.</p><p></p><p>If I'm coming at this from a mechanical perspective, it's all pretty much a wash. Skill bonuses aren't very useful (take a background! Skill challenges let you use your best skills anyway!), defense bonuses are only there to cover up mechanical gaps, different resting cycles are pure flavor, and the little extra boost some potential other feature gives me is, also, largely flavor. </p><p></p><p>If I'm coming at this from a "race is an important point for D&D characcters" perspective, I actually <em>really like the idea</em> of using races as themes, because themes remain relevant over the course of an entire adventuring career, and races, as they are now, become more and more obsolete as you get more and better encounter powers and more and better feats. It's like getting 10 racial powers instead of 1. Which is kind of a big deal. </p><p></p><p>And, in the end, I don't think the basic rules of Themes will change when they're ported over to the core setting. Dark Sun may <em>seem</em> tougher, but it's supposed to be cross-compatible. I'm supposed to be able to grab a monster from the monster book and use it in my homebrew setting without a problem, and I'm supposed to be able to pick up a new build or class and use it in Dark Sun without any issues, either. The extra boost Themes grant you isn't supposed to be there because Dark Sun is somehow a "higher difficulty level" in anything other than flavor. </p><p></p><p>So I don't think they'll replace your racial powers.</p><p></p><p>But I do think that your race should be a more important thing, like your theme already is. And I could see the idea of making your race your theme, I just don't see (right now) how you'd do both.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5301452, member: 2067"] If I'm coming at this from the RP aspect, then it matters absolutely 0%. I could take a human and play him like a halfling, or a drow, or a thri-kreen, or a two-headed gigas pixie, or a beholder, or whatever. In 4e, the mechanics and the story are pretty well divorced from each other. I don't need to be able to write down "dwarf" to play a dwarf. If I'm coming at this from a mechanical perspective, it's all pretty much a wash. Skill bonuses aren't very useful (take a background! Skill challenges let you use your best skills anyway!), defense bonuses are only there to cover up mechanical gaps, different resting cycles are pure flavor, and the little extra boost some potential other feature gives me is, also, largely flavor. If I'm coming at this from a "race is an important point for D&D characcters" perspective, I actually [I]really like the idea[/I] of using races as themes, because themes remain relevant over the course of an entire adventuring career, and races, as they are now, become more and more obsolete as you get more and better encounter powers and more and better feats. It's like getting 10 racial powers instead of 1. Which is kind of a big deal. And, in the end, I don't think the basic rules of Themes will change when they're ported over to the core setting. Dark Sun may [I]seem[/I] tougher, but it's supposed to be cross-compatible. I'm supposed to be able to grab a monster from the monster book and use it in my homebrew setting without a problem, and I'm supposed to be able to pick up a new build or class and use it in Dark Sun without any issues, either. The extra boost Themes grant you isn't supposed to be there because Dark Sun is somehow a "higher difficulty level" in anything other than flavor. So I don't think they'll replace your racial powers. But I do think that your race should be a more important thing, like your theme already is. And I could see the idea of making your race your theme, I just don't see (right now) how you'd do both. [/QUOTE]
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