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Themes: What's the Catch?
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<blockquote data-quote="tyrlaan" data-source="post: 5302711" data-attributes="member: 20998"><p>Well, let's look at this from a different angle. What's the pain this is introducing into the game? Either all the players at the table will have themes or all the players won't have themes. </p><p></p><p>It's one thing if it was something like class B just came out and is clearly more powerful than class A from the original book. In such a scenario you can have inherently imbalanced characters at a game table. Class A would be flat out behind the curve if someone else is playing class B. </p><p></p><p>But that's not what we're talking about here. This is across the board. So everyone has a theme. Okay, that's cool. If it's really noticeable in a game, the DM can toss an extra monster in the fight or something.</p></blockquote><p></p>
[QUOTE="tyrlaan, post: 5302711, member: 20998"] Well, let's look at this from a different angle. What's the pain this is introducing into the game? Either all the players at the table will have themes or all the players won't have themes. It's one thing if it was something like class B just came out and is clearly more powerful than class A from the original book. In such a scenario you can have inherently imbalanced characters at a game table. Class A would be flat out behind the curve if someone else is playing class B. But that's not what we're talking about here. This is across the board. So everyone has a theme. Okay, that's cool. If it's really noticeable in a game, the DM can toss an extra monster in the fight or something. [/QUOTE]
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Themes: What's the Catch?
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