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General Tabletop Discussion
*Pathfinder & Starfinder
Themes: What's the Catch?
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<blockquote data-quote="tyrlaan" data-source="post: 5303876" data-attributes="member: 20998"><p>Eh, I consider this a weak argument because (a) the DM can and should inform the players upon character creation whether themes will or will not be used and (b) if the DM has players that cannot find themes they like for their characters, the DM should be working with said players to come up with a solution, be it homebrew themes, reskinned themes, or something else of a similar power level. </p><p></p><p>Basically, arguing there aren't enough themes is a valid argument, but it's not a valid argument for supporting the claim that some people at a gaming table will have themes and others won't, and therefore its power creep. </p><p></p><p></p><p></p><p>Well, you know, everyone will have an extra encounter power now, so how much grind are we seriously introducing here? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Seriously though, sidestepping a grind argument, there are plenty of alternatives, I just threw out one suggestion. If someone truly finds themes to be too powerful they could also, I dunno, increase monster damage. </p><p></p><p>Although... if you have grind concerns, themes should be a welcome addition to the game since it provides players another resource to speed things up.</p><p></p><p></p><p>You can't have it both ways. In the first sentence you say that themes are a great thing that should have always been here. In the second sentence you put them down, using the tired argument* that having them suggests that WotC thinks you need training wheels. Which one is it? And if they're a great thing, why are we even discussing power creep concerns?</p><p></p><p></p><p>*Yes, this is the first time I've heard this with regards to themes, but the line of thinking has been raised in other discussions of other topics plenty of times.</p></blockquote><p></p>
[QUOTE="tyrlaan, post: 5303876, member: 20998"] Eh, I consider this a weak argument because (a) the DM can and should inform the players upon character creation whether themes will or will not be used and (b) if the DM has players that cannot find themes they like for their characters, the DM should be working with said players to come up with a solution, be it homebrew themes, reskinned themes, or something else of a similar power level. Basically, arguing there aren't enough themes is a valid argument, but it's not a valid argument for supporting the claim that some people at a gaming table will have themes and others won't, and therefore its power creep. Well, you know, everyone will have an extra encounter power now, so how much grind are we seriously introducing here? :) Seriously though, sidestepping a grind argument, there are plenty of alternatives, I just threw out one suggestion. If someone truly finds themes to be too powerful they could also, I dunno, increase monster damage. Although... if you have grind concerns, themes should be a welcome addition to the game since it provides players another resource to speed things up. You can't have it both ways. In the first sentence you say that themes are a great thing that should have always been here. In the second sentence you put them down, using the tired argument* that having them suggests that WotC thinks you need training wheels. Which one is it? And if they're a great thing, why are we even discussing power creep concerns? *Yes, this is the first time I've heard this with regards to themes, but the line of thinking has been raised in other discussions of other topics plenty of times. [/QUOTE]
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