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Themes: What's the Catch?
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<blockquote data-quote="Old Gumphrey" data-source="post: 5306983" data-attributes="member: 12872"><p>Then you need to read more carefully in the future, <em>IMO</em>, because you are doing a very poor job of interpreting my posts, <em>IMO</em>.</p><p></p><p></p><p></p><p>Yes, it is out of line with the rest of the game, because there's currently not a single other way to get an additional encounter attack power, no matter how weak it may be. Why do you refuse to acknowledge this?</p><p></p><p></p><p></p><p>So you ran tests at 10, 20, and 30? I'm sure you didn't, but those are bad levels to test at considering your free power gets better at 11 & 21. Better examples would be 5th, 15th, and 25th; and I'm fully confident that you'll still notice that you have 25-50% more encounter powers at those levels.</p><p></p><p></p><p></p><p>Aha, the heart of the matter. I guess if I had a big problem with early heroic tier, I would also viciously defend mechanics that fixed my problem. Fair enough. Personally, I don't think using at-will powers is inherently boring, so the case for stacking a free encounter power on an existing character is mostly lost on me.</p><p></p><p></p><p></p><p>I played 4e 1-21 in a single ongoing campaign. In heroic tier, I used a lot of at-will powers. Once I hit 11th level and got my 4 encounter powers, I used an at-will power <strong>four times</strong> in the entire paragon tier (not counting my warden's fury interrupt attack or basic attacks), so approximately once every 2 levels. Other characters used their at-wills only slightly more often. Given that our average encounter lasted 4 or 5 rounds, and we had enough daily powers to use one in nearly every battle, there was little need for them.</p><p></p><p>What this means is, if we had a 5th encounter power that was <strong>absolutely</strong> better than our at-wills, we probably wouldn't have even used an at-will power at all, and to me that's bad game design. <em>YMMV</em>, of course.</p><p></p><p></p><p></p><p>False dichotomy. While more options increase widespread versatility, it's ultimately <strong>how many</strong> of those options you can have at the same time. Themes increase this number by 25-50% based on level.</p></blockquote><p></p>
[QUOTE="Old Gumphrey, post: 5306983, member: 12872"] Then you need to read more carefully in the future, [i]IMO[/i], because you are doing a very poor job of interpreting my posts, [i]IMO[/i]. Yes, it is out of line with the rest of the game, because there's currently not a single other way to get an additional encounter attack power, no matter how weak it may be. Why do you refuse to acknowledge this? So you ran tests at 10, 20, and 30? I'm sure you didn't, but those are bad levels to test at considering your free power gets better at 11 & 21. Better examples would be 5th, 15th, and 25th; and I'm fully confident that you'll still notice that you have 25-50% more encounter powers at those levels. Aha, the heart of the matter. I guess if I had a big problem with early heroic tier, I would also viciously defend mechanics that fixed my problem. Fair enough. Personally, I don't think using at-will powers is inherently boring, so the case for stacking a free encounter power on an existing character is mostly lost on me. I played 4e 1-21 in a single ongoing campaign. In heroic tier, I used a lot of at-will powers. Once I hit 11th level and got my 4 encounter powers, I used an at-will power [b]four times[/b] in the entire paragon tier (not counting my warden's fury interrupt attack or basic attacks), so approximately once every 2 levels. Other characters used their at-wills only slightly more often. Given that our average encounter lasted 4 or 5 rounds, and we had enough daily powers to use one in nearly every battle, there was little need for them. What this means is, if we had a 5th encounter power that was [b]absolutely[/b] better than our at-wills, we probably wouldn't have even used an at-will power at all, and to me that's bad game design. [i]YMMV[/i], of course. False dichotomy. While more options increase widespread versatility, it's ultimately [b]how many[/b] of those options you can have at the same time. Themes increase this number by 25-50% based on level. [/QUOTE]
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