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*Pathfinder & Starfinder
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<blockquote data-quote="fba827" data-source="post: 5417969" data-attributes="member: 807"><p>You pick a theme. It automatically grants you an encounter power.</p><p>Thereafter, whenever you gain a new power (encounter attack, daily attack, utility) through level progression, you add the theme's power of that same level to your list of available powers to choose from (i.e. you can take a theme power instead of your encounter power from your class list -- sort of like multiclassing, but you aren't multiclassed into a different class and you don't need powerswap feats for it)</p><p></p><p>Themes have their own powersource and role (exactly the same as normal power sources and roles) and it does not need to match your existing source and role, so it's a good way to dip into something else. and the themes also act as prereqs. to some paragon paths if you wanted to pick one of them instead of a class paragon path.</p><p></p><p>example themes from dark sun (speaking from memory so i might be missing a few or getting the names slightly off) are stuff like minstrel, caravan trader, gladiator, noble, templar, nomad, veiled alliance member, etc.</p><p></p><p>off the top of my head, the caravan trader (a martial leader theme) is a little warlord-y in terms of it's abilities (lots of shifting benefits), while templar (arcane leader theme) is a little bit like an arcane healing-paladin, and the minstrel (martial striker theme) tossed around a lot of poison stuff, noble (psionic, controller i think) is for the noble who has a little latent psionic ability.</p><p></p><p>if they do make non-dark sun themes, it could fit with some organizational affiliations (like Dark Sun has Veiled Alliance theme) or some background training to pepper in to your class advancement, etc.</p></blockquote><p></p>
[QUOTE="fba827, post: 5417969, member: 807"] You pick a theme. It automatically grants you an encounter power. Thereafter, whenever you gain a new power (encounter attack, daily attack, utility) through level progression, you add the theme's power of that same level to your list of available powers to choose from (i.e. you can take a theme power instead of your encounter power from your class list -- sort of like multiclassing, but you aren't multiclassed into a different class and you don't need powerswap feats for it) Themes have their own powersource and role (exactly the same as normal power sources and roles) and it does not need to match your existing source and role, so it's a good way to dip into something else. and the themes also act as prereqs. to some paragon paths if you wanted to pick one of them instead of a class paragon path. example themes from dark sun (speaking from memory so i might be missing a few or getting the names slightly off) are stuff like minstrel, caravan trader, gladiator, noble, templar, nomad, veiled alliance member, etc. off the top of my head, the caravan trader (a martial leader theme) is a little warlord-y in terms of it's abilities (lots of shifting benefits), while templar (arcane leader theme) is a little bit like an arcane healing-paladin, and the minstrel (martial striker theme) tossed around a lot of poison stuff, noble (psionic, controller i think) is for the noble who has a little latent psionic ability. if they do make non-dark sun themes, it could fit with some organizational affiliations (like Dark Sun has Veiled Alliance theme) or some background training to pepper in to your class advancement, etc. [/QUOTE]
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