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General Tabletop Discussion
*Pathfinder & Starfinder
"Themes"
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<blockquote data-quote="jsaving" data-source="post: 5823439" data-attributes="member: 16726"><p>I'd actually describe themes as a halfway-house of sorts between 2e's kits and 3e's regional feats. Most themes give you a bit of flavor, a few minor mechanical benefits, and a couple of optional powers that you can take in lieu of class powers as you level. For example, a Red Wizard theme might give you modest necromancy bonuses and add chill/ghoul touch to your "class power list" while stipulating that you'll be treated as a Red Wizard (for good or ill) as you make your way through your campaign. They don't generally swap out class features for something else, as a kit would do, but they're definitely more expansive than a regional feat would be.</p><p></p><p>As an optional add-on that provides some richness and depth without (at least in theory) being overpowered, one can see why the general notion of themes might be attractive to the 5e team. But we really don't have any idea at this point of what themes will look like in 5e, or how mechanically important they might turn out to be.</p></blockquote><p></p>
[QUOTE="jsaving, post: 5823439, member: 16726"] I'd actually describe themes as a halfway-house of sorts between 2e's kits and 3e's regional feats. Most themes give you a bit of flavor, a few minor mechanical benefits, and a couple of optional powers that you can take in lieu of class powers as you level. For example, a Red Wizard theme might give you modest necromancy bonuses and add chill/ghoul touch to your "class power list" while stipulating that you'll be treated as a Red Wizard (for good or ill) as you make your way through your campaign. They don't generally swap out class features for something else, as a kit would do, but they're definitely more expansive than a regional feat would be. As an optional add-on that provides some richness and depth without (at least in theory) being overpowered, one can see why the general notion of themes might be attractive to the 5e team. But we really don't have any idea at this point of what themes will look like in 5e, or how mechanically important they might turn out to be. [/QUOTE]
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