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Themes
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<blockquote data-quote="Andor" data-source="post: 5898255" data-attributes="member: 1879"><p>Themes, from what I've gathered are sort of your characters 'schtick'. It is a set of add-ons that adds depth or breadth to your characters abilities. They are ways to shape characters in a way seperate from but complementary to classes and backgrounds. This is, hopefully, a rich design space for 5e. </p><p></p><p>So I thought I'd start a thread for us to kick around ideas for themes. Here are some things I'd like to see in themes:</p><p></p><p><strong>Animal Friend</strong> aka Horseman aka Monster Tamer</p><p>This is for a character who loves or has a way animals. This is the theme that provides a Ranger or Druid with an animal companion. Alternatively it is the theme that provides a Cavalier or Paladin with a special mount. It is <em>not</em> the theme that provides a familiar.</p><p></p><p>1st level - Animal Companion - This is a normal but combat worthy animal. A wolf, a bear, a warhorse. It is loyal and trained and trainable but not supernatural.</p><p>6th level - The animal companion gains special features or upgrades to a more powerful beast. It might gain flight, or intelligence or be replace by a more powerful creature. The Druid braids magical symbols into his bears fur thus enchanting it. The Paladins warhorse goes into the shop and gets the celestial trim package. The Rangers wolf gets eaten by a griffin that then stays on out of guilt.</p><p>+ The Animal continues to upgrade as the game balance demands.</p><p></p><p><strong>Arcane Dabbler</strong></p><p>This is for wizards who want familiars or other characters who want a bit of wizardry in their lives.</p><p></p><p>1st level one At-will spell feat and a familiar. The familiar is <em>not</em> a combat worthy creature, it's something small like a toad or cat, etc. It is however given magically enhanced intelligence.</p><p>+ Familiar gets more powers and/or the character gains more feats as he levels.</p><p></p><p><strong>Devotee</strong></p><p>This is the divine magic counterpart to Arcane dabbler.</p><p></p><p>1st level - Turn undead</p><p>+ No idea. ask WotC</p><p></p><p><strong>Sneaky Git</strong> aka Lurker aka Ninja</p><p>This is for the thief/ranger/paladin/pizza guy who wants to get around the bad guys instead of going through them.</p><p></p><p>1st level - Dunno - depends how they are handling stealth this edition.</p><p></p><p><strong>Kensai</strong> aka weapon Master aka Specialist</p><p>This is for the guy who wants to have a single signature weapon. He could be a fighter, he could be a ranger, he could be wizard. Whatever.</p><p></p><p>1st level - Proficiency with your chosen weapon regardless of class proficiencies or limits. </p><p> - a Masterwork version of your weapon.</p><p>3rd level - Weapon focus or the equivalent.</p><p>6th level - Weapon Specialization or the equivalent</p><p>+ Access to enchantments for your signature weapon.</p><p></p><p><strong>Snake oil salesmen</strong> aka Face man aka Politician</p><p>Social skills. </p><p></p><p>Depends on the system.</p><p></p><p>What do you guys want to see?</p></blockquote><p></p>
[QUOTE="Andor, post: 5898255, member: 1879"] Themes, from what I've gathered are sort of your characters 'schtick'. It is a set of add-ons that adds depth or breadth to your characters abilities. They are ways to shape characters in a way seperate from but complementary to classes and backgrounds. This is, hopefully, a rich design space for 5e. So I thought I'd start a thread for us to kick around ideas for themes. Here are some things I'd like to see in themes: [B]Animal Friend[/B] aka Horseman aka Monster Tamer This is for a character who loves or has a way animals. This is the theme that provides a Ranger or Druid with an animal companion. Alternatively it is the theme that provides a Cavalier or Paladin with a special mount. It is [i]not[/i] the theme that provides a familiar. 1st level - Animal Companion - This is a normal but combat worthy animal. A wolf, a bear, a warhorse. It is loyal and trained and trainable but not supernatural. 6th level - The animal companion gains special features or upgrades to a more powerful beast. It might gain flight, or intelligence or be replace by a more powerful creature. The Druid braids magical symbols into his bears fur thus enchanting it. The Paladins warhorse goes into the shop and gets the celestial trim package. The Rangers wolf gets eaten by a griffin that then stays on out of guilt. + The Animal continues to upgrade as the game balance demands. [b]Arcane Dabbler[/b] This is for wizards who want familiars or other characters who want a bit of wizardry in their lives. 1st level one At-will spell feat and a familiar. The familiar is [i]not[/i] a combat worthy creature, it's something small like a toad or cat, etc. It is however given magically enhanced intelligence. + Familiar gets more powers and/or the character gains more feats as he levels. [b]Devotee[/b] This is the divine magic counterpart to Arcane dabbler. 1st level - Turn undead + No idea. ask WotC [b]Sneaky Git[/b] aka Lurker aka Ninja This is for the thief/ranger/paladin/pizza guy who wants to get around the bad guys instead of going through them. 1st level - Dunno - depends how they are handling stealth this edition. [b]Kensai[/b] aka weapon Master aka Specialist This is for the guy who wants to have a single signature weapon. He could be a fighter, he could be a ranger, he could be wizard. Whatever. 1st level - Proficiency with your chosen weapon regardless of class proficiencies or limits. - a Masterwork version of your weapon. 3rd level - Weapon focus or the equivalent. 6th level - Weapon Specialization or the equivalent + Access to enchantments for your signature weapon. [b]Snake oil salesmen[/b] aka Face man aka Politician Social skills. Depends on the system. What do you guys want to see? [/QUOTE]
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